59 karma · joined March 10, 2009
Units we want to and there's currently something called "tweakdefs" that gets you halfway there.
Recoil is a rename/fork of Spring
BAR is a game using the Recoil engine (ZeroK is also a game using the Recoil engine)
Like OpenRA it's open source too.
Disclaimer, I'm one of the devs for it.
Games are a tricky one, it all depends on what you are doing with the game. I develop a middleware server for an RTS and for that it shines but it would not suit the gameplay side of things very well (you can of course still use it for anything!).
Repo for reference: https://github.com/beyond-all-reason/teiserver
In a team game you can gift units to allies so if one ally gets knocked out but the game isn't over then you'll often find them being given units to rebuild with.
As for the AI, depending on how long ago it was we've either made lots of improvements or a few small ones. Unfortunately it's one of the areas we have fewer devs.