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Teifion

59 karma · joined March 10, 2009

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Teifion··on Beyond All Reason (Free Total Annihilation Inspired RTS)
The multiplayer game (the thing available now) will remain free including all the updates and improvements to it. What will be behind a one-off-payment will be the campaign. We've had a few bad actors spread word that the entire thing is going to be behind paywall, microtransactions, pay-to-win etc but none of that is true.
Teifion··on Beyond All Reason (Free Total Annihilation Inspired RTS)
The current version isn't on steam due to a variety of (mostly infrastructure related) issues, the free version _will_ be on steam in the future though you will still be able to get the free version from the website for those who want to avoid steam.
Teifion··on Beyond All Reason (Free Total Annihilation Inspired RTS)
We have support for a variety of ways to limit who can join you (passwording lobbies, locking lobbies etc). I get a lot of value playing with a regular group of friends on a Sunday night in part because of it.
Teifion··on Beyond All Reason (Free Total Annihilation Inspired RTS)
It's completely free to play (though they/we have recently signed a publishing deal and there will be a paid for campaign mode later) with a combination of GPL and MIT source code.
Teifion··on Beyond All Reason (Free Total Annihilation Inspired RTS)
I'm one of the contributors and from everything I've seen it's not a sell-out situation. The game is GPL so will be remaining open source, the paid-portion of the game will be developed solely by funds from the publisher (I do server stuff so won't be involved in any of that bit.
Teifion··on Beyond All Reason (Free Total Annihilation Inspired RTS)
Yes, it also has a lot of co-op mode and a non-trivial portion of the player base focuses on that instead of PvP/competitive modes.
Teifion··on Go is a good fit for agents
An anecdote which may be of interest. Speaking to Elixir and Erlang developers I found those who started with Erlang preferred its syntax while those who started with Elixir or didn't know either preferred the Elixir syntax.
Teifion··on OpenRA – Classic strategy games rebuilt for the modern era
Recoil (previously called Spring) - https://github.com/beyond-all-reason/spring
Teifion··on OpenRA – Classic strategy games rebuilt for the modern era
We've had 3 people request temporary suspensions to allow them to focus on their studies this week. We see that as one heck of a compliment ;)
Teifion··on OpenRA – Classic strategy games rebuilt for the modern era
I think that's intentional and is from a lot of PvP balance over the last 10 years of development (mostly from the games preceding BAR)
Teifion··on OpenRA – Classic strategy games rebuilt for the modern era
AI yes, very much so. In fact if you can get over the rather steep (for now) first step of getting them working I think we'd welcome AI submissions.

Units we want to and there's currently something called "tweakdefs" that gets you halfway there.

Teifion··on OpenRA – Classic strategy games rebuilt for the modern era
Spring is an open source engine

Recoil is a rename/fork of Spring

BAR is a game using the Recoil engine (ZeroK is also a game using the Recoil engine)

Teifion··on OpenRA – Classic strategy games rebuilt for the modern era
I've passed this on to our web-dev chap on our discord. Thanks for providing the feedback; I suspect mobile wasn't fully tested!
Teifion··on OpenRA – Classic strategy games rebuilt for the modern era
May I present, Beyond All Reason - https://www.beyondallreason.info/

Like OpenRA it's open source too.

Disclaimer, I'm one of the devs for it.

Teifion··on AMD Ryzen 9 7900X / Ryzen 9 7950X Benchmarks Show Impressive Linux Performance
Can you suggest some of these less positive reviewers please? I like to have a broad range of reviews before deciding and all the ones I normally look at came out today (though were not overwhelmingly positive in every area).
Teifion··on OpenRA: Open-source RTS game engine for games such as Command and Conquer
I'm one of the devs for that, thanks for mentioning it!
Teifion··on Beam/Erlang/Elixir Concept Explanations
My biggest issue with the language. I make use of typespecs where possible but it's a far cry from anything enforced.
Teifion··on Beam/Erlang/Elixir Concept Explanations
Commandline tools yes (though that's not it's strong point). Desktop GUIs could be done though I've not looked into it, if I were then I'd look at making a desktop Electron app and use something like Phoenix LiveView with that to create the GUI.

Games are a tricky one, it all depends on what you are doing with the game. I develop a middleware server for an RTS and for that it shines but it would not suit the gameplay side of things very well (you can of course still use it for anything!).

Repo for reference: https://github.com/beyond-all-reason/teiserver

Teifion··on Beam/Erlang/Elixir Concept Explanations
As a sample size of 1 I can say I didn't have an issue finding an Elixir job and those I did speak to were keen to get an Elixir dev asap. For context I have a few years in Elixir and over 10 as a developer in general. Better yet, the jobs in question were remote only.
Teifion··on Beam/Erlang/Elixir Concept Explanations
Like this? - https://beam-wisdoms.clau.se/en/latest/index.html
Teifion··on Beyond All Reason: Open-source RTS reimagining Total Annihilation
BAR supports Linux natively, I'm running it on Mint right now. We're hoping for a steam release "some time in the future".
Teifion··on Beyond All Reason: Open-source RTS reimagining Total Annihilation
If you decide to try it again and get a similar slowdown, please report it on the discord and we'll look into it.
Teifion··on Beyond All Reason: Open-source RTS reimagining Total Annihilation
How many units did you have at that stage? We're finding games with 8 or more players a side can slow down after an hour; though this is because of the number of units present (often in excess of 4000).
Teifion··on Beyond All Reason: Open-source RTS reimagining Total Annihilation
You are able to play with multiple players controlling one team (Archon mode in SC2 I think). I've used it once or twice for coaching and it works pretty well.

In a team game you can gift units to allies so if one ally gets knocked out but the game isn't over then you'll often find them being given units to rebuild with.

Teifion··on Beyond All Reason: Open-source RTS reimagining Total Annihilation
I'd try the BAR Discord, AI channel - https://discord.gg/uNDxk5MX
Teifion··on Beyond All Reason: Open-source RTS reimagining Total Annihilation
With the 50fps issue, was that in the lobby or during a large battle? Secondly, how long ago was this. There have been some improvements which may have resolved this issue.

As for the AI, depending on how long ago it was we've either made lots of improvements or a few small ones. Unfortunately it's one of the areas we have fewer devs.

Teifion··on Beyond All Reason: Open-source RTS reimagining Total Annihilation
That's accurate. BAR's roots are indeed with BA but split in part due to this copyright concern. We've since implemented a number of improvements and a huge amount of remodelling.
Teifion··on Beyond All Reason: Open-source RTS reimagining Total Annihilation
These mechanics are very much present in BAR. Micro can certainly play a role but it's typically in the context of the macro.