For instance I was seeing 35GB/s (GigaBYTES, not Gigabits) per second of cloud egress. I believe 25GB/s is the default for each region where you have a bucket.
Who knows what other insane quota landmines there are out there.
67 karma · joined February 2, 2016
For instance I was seeing 35GB/s (GigaBYTES, not Gigabits) per second of cloud egress. I believe 25GB/s is the default for each region where you have a bucket.
Who knows what other insane quota landmines there are out there.
Hint: it's not easy and far from resolved.
Latest convo is here: https://www.reddit.com/r/selfhosted/comments/1kdxqwj/burned_...
I run a semi-competitor called https://simmer.io. My focus is:
-WebGL Games (only, no downloads) -Youtube style presentation (and embedding) -Being the easiest place to upload a game, no rigamarole. Drag your webgl build onto the page and call it a day.
We have about 2500 games and developers signed up. It's currently mostly a place to show off your work, but working on more monetization options right now.
Feel free to reach out if you have any feedback or ideas for the site. rocco@simmer.io
I'm curious why you haven't just delisted any games that won't work in the current browser? Kongregate also has this problem right now too.
They've done a pretty good job with compressing the assets too. Good weissman score.
He was so into his indy game, Shard, and even whipped out his laptop to show me and started explaining intricacies of the renderer when I met him at an industry event years later.
I didn't know his wife, but from the things I've read she was also a pioneer in her industry. Rest in Peace.