Crowds don't actually have wisdom. All they really have is consensus.
As such, if a problem is the kind of thing that one person usually gets wrong, then it's also the kind of thing that the majority of a million-person crowd will also get wrong.
202 karma · joined February 3, 2008
Crowds don't actually have wisdom. All they really have is consensus.
As such, if a problem is the kind of thing that one person usually gets wrong, then it's also the kind of thing that the majority of a million-person crowd will also get wrong.
Great idea.
Maybe time to bust out my K&R again.
If a headline ends with a question mark, then the answer is "no".
e.g.:
"Tacoma cannery property to be repositioned: Pinnacle Foods Group is looking for a real estate developer who can ... http://t.co/UobgHb39
and
"Online entrepreneur pitches for funding for app ... - TasteBand.com: An world wide web entrepreneur is looking t... http://t.co/JKAnZdBk
Do you have plans to expand the data source beyond Twitter? Maybe with filters for users to select source(s)?
You obviously read a hell of a lot faster than I do.
I guess your mileage may vary, but I've found AMZN to be an awesome place to be a programmer.
Thanks for implementing this!
The most helpful advice I've gotten on productivity has come from Merlin Mann of 43Folders (and other projects), and he mostly writes about writing.
I think this is a less accurate analogy, but I could certainly see it giving rise to the idea of "the Patzer" as something less like a business decision and something more like a sin against the VC.
But there's a lot of truth to the fact that human beings need recreation. We need down-time when we're not building, making, doing, etc. There's a lot of engineers who, if they put down WoW and fired up Eclipse would just stare at the screen for hours wondering what to build next. Or they'd disappear into an equally "unproductive" passed time like email, solitaire, or social news forums like this one.
Furthermore, to compare arbitrary accomplishments in games and saying that the only thing which distinguishes them from achievements in life is that the video game ones are too easy or in some way "false" is to ignore that they're fundamentally different kinds of undertakings.
To play a video game is to, as Merlin Mann says, "move your hands a little and make small decisions". The activity is essentially medatative or recreational in nature and the results further that goal. The point of these "achievements" is to relax and have fun. The point of the "achievements" in real life is to better ourselves or our circumstances.
Furthermore, the in-game "achievements" are rigorously structured, those out-of-game are radically open-ended.
Both the structure and purpose of the two kinds of achievements are completely different. To conflate them and then deride video-game achievements for being inferior misses the point. It's like people who say that Guitar Hero doesn't make you a good guitarist.
Well, duh. But no one's making the argument that it will. We don't play Guitar Hero to get good at guitar. We don't play video games to accomplish anything.
Touché. I really should have said something like "the subconscious can mess..." or "the lizard brain can mess...".
Which isn't to say they aren't interested in technique. After all, carpenters still like to geek out over tools once in awhile . . .
The brain can mess with perception in pretty significant ways based on very little information.
As the saying goes, programming is not a what, but a how. Hackers don't get passionate about the act of coding any more than carpenters get passionate about driving nails.
But only when it came to the actual code. Nothing about UI, design, business, etc. And only as much architecture as they really HAD to teach to make the students strong programmers.
You hang 'em from the yardarm as a warning to others, and then you burn their ships to the water line.
Pardon? Oh, you mean the OTHER kind of piracy.
In this visualization, though, all the related chords are roughly the same shape. Seems like it'd be a great way to harness visual thinking to teach a more abstract concept.
Very cool!