[0] https://ribbonfarm.com/2009/10/07/the-gervais-principle-or-t...
14,739 karma · joined November 21, 2014
[0] https://ribbonfarm.com/2009/10/07/the-gervais-principle-or-t...
The argument is that essentially that's become an entire "social class" of people, the people in especially upper management and the people of wealth/privilege.
For whatever reason our society has seemed to have evolved to a point that honesty does not "valuable" or a trait held by "wealthy people".
It's hard not to feel like this is a theme of the movie in question, too.
[0] https://ribbonfarm.com/2009/10/07/the-gervais-principle-or-t...
I don't think it was ever going to be about that. Nathan isn't a journalist and his interests as a storyteller generally aren't about The Truth in a journalist sense, but about how we tell stories, especially about ourselves.
The fact the appearance/likeness contract matter doesn't even show up until the second half of the film also doesn't make it feel like the film is about that. That's just a subplot in the larger stories.
But yeah, window into insane wealth and privilege.
The big, big "twist" is SPOILER that last second reveal that Nathan did go swim in the ocean with Holmes and might have been compromised (as Seyfried wonders in the last few moments) and the film really is just another case of trying to make it seem like Holmes isn't the villain because Nathan came away liking Holmes.
(But that's also a game Fielder is playing in this film, how much you can trust him to be an "objective" observer, so not necessarily a twist following along from the beginning, but subtext made text in the last few minutes.)
(Outside of games, Expedia was a spin out that got an odd mix of old MSN IP.)
Some of that is interestingly handled in the Andromeda novels and there were hints that even some of the cancelled DLC was going to reintroduce some of those elements, but EA diverted the DLC teams to Anthem instead.
That said, the rumor is the in development Mass Effect 5 had found a story way to bridge the gap between the two and make it seem a lot less like a hard reset and find a way to continue past the ME3 endings.
Of course we likely will never get to hear the ME5 story the way it was scrapped along with the studio in this announcement.
(Side note, the ME: Andromeda novels are really good and hinted at a lot of storylines that we may never see closure on, but were certainly building blocks the game was working on getting to.)
(DA2 I completed thrice to really explore the wild variety of the story tapestry coming out of DAO, which also lent a lot of interesting feeling to how well developed DA2 was but it wasn't always obvious in a single playthrough. and I don't expect to have that many finished playthroughs of any of the others. I think that's why it ended up my favorite.)
I still find that fascinating.
(I'm also a rare fan that I liked Mass Effect: Andromeda second favorite after only ME1 and thought Veilguard was probably my second favorite after only DA2. Engine issues and somewhat dull maps aside on Andromeda I thought it most captured the "Exploration" side of Mass Effect better than any but the first one. Veilguard seemed to prove BioWare had finally wrangled their Frostbite tools to be nearly as good at storytelling as their previous engine, and the story culminated a lot of threads for my "main" characters across the series.)
[0] There is a not-so-secret fourth "no color" "walk away" ending through the dialog trees with no epilogue, but it feels like what some Renegade Shepards' only option.
There is maybe some hope archivists will find a production build of Anthem in the wilds of Steam versions with that local server code still accessible in some sort of debug flag and then reverse engineer some of the other live services Anthem depended on.
I also still think C# would have been a better long term option for maintainability, but I'm not on the Typescript team and didn't get a vote, and I can understand their methodology even if I don't agree with it.
We are in the era where the average non-technical user doesn't even necessarily know what a file even is, they are used to apps managing everything with Cloud sync and "just working".
Export can be handy for "offline" backup, but in practice the thing to backup offline is the device PIN or Password Manager "master password". Especially because in practice you aren't using just one Passkey, you are using hundreds or thousands. (One per host/domain/app, at least.)
> implement functionality FIDO does not like
The KeypassXC GitHub issue wasn't "FIDO", it was one guy acting like he could make threats on behalf of FIDO, without even the full backing of his employer, much less other members of FIDO. It was bad communication to write a suggestion in the form of a threat and pretending to speak for others.