An AI certainly can and will create a new fun game in a target period. It may require some instruction to brainstorm, or a source of statistical noise, but I am certain it can do it.
901 karma · joined April 10, 2014
An AI certainly can and will create a new fun game in a target period. It may require some instruction to brainstorm, or a source of statistical noise, but I am certain it can do it.
If you leave xhigh and max off.. you still get better performance than Opus 5.5 max
Opus 5.5 Max - score 59 - cost per task - $10.04
Fable 5.2 High - score 62 - cost per task - $9.08
Note: This doesn't really capture the reality of things like 3d design or electronics design, where the earlier models just can't DO any of it well. Maybe you can bandaid over some of the gaps with strong skills, etc. The newer models can just do things that were not possible at all. When you move outside of coding into the visual/spacial space, you'll feel the inflection point on those capabilities that are happening right now.
Yes, biology is different and experimental evidence is very different than mathmatics, but the ability to pull from a lot of known information and formulate possible problems that biologists didn't anticipate isn't really a stretch from where we are on the capability curve right now.
All AI has to do is catch problems earlier in the pipeline to outcome success rates.
You just have to think about the system wholisticly, the ways that AI could make trials more consistently positive are many. Moving the needle on any process upstream of the bottleneck benefits greatly. Currently something like 80% of trials fail, so without changing trial rate you have 5x potential sitting on the table.
Though I think this is largely transitory, we are already in a place with the harnesses and models like Opus 5.5 that the kinds of work you are doing involve so much that vetting everything manually is probably less efficient than setup up access control on the prod routes or dangerous resources.
I'm typically giving tasks that invlude multiple actual repositories and systems at the same time.
The agent then works for 20 minutes and comes back with, "Yes this is a problem. Here is the evidence. Here is a golden data set. Finally I built a new evaluation metric and benchmark where we can back test or use for new model experiments to see if we are closing the gap."
It certainly is less important as the models get better at meta planning, but this approach is still very useful.
Often all you need to do is define a set of beliefs and values for the role and it will operate much better than rules or guidance.
I think what people are missing is that people often become craftsman because we want to be able to keep the code adaptive and performant so we can provide business value quickly and efficiently.
The change is with models, the benefit dynamics of immaculately structured code changes dramitically. Now the real area you need to focus on is correctness and performance. Structure doesn't really matter unless it serves those two purposes, at least from the business value side.
I think fundamentally you are right. People or AI will generate artifacts of value and a system will evlove to find that value. Partially because there will likely be a financial incentive to do so.
In 1999. To ship a book using media mail cost of $1.13 for the first pound and $0.45 for each pound up to 7lbs. It got cheaper per pound above that.
This meant even heavy books were relatively cheap to ship. Way cheaper than random goods.
- Exact problems on benchmark.
- Similar problems to benchmark.
- Broad class of problems or techniques that might apply to benchmark
Each has very different ramifications for how the model performs. The current evidence is that Anthropic and OpenAI is generally operating lower in the list.
The reason I personally like Opus 5.5 is that after using it quite a bit, I can just say something like: "Please take care of this compliance ticket." The model handles research, record keeping and code changes. Consistently and correctly.
I just don't have the level of trust in a lower end model. Even Opus 5.5 isn't quite ready for "driverless" in some architectural situations, usually around change management in the middle of implementing a system.
I was just kind of surprised to hear you were fairly hands off with a lower model like DS.
I think I always had fun learning all the little knobs that a programming language would give you and where they made solving problems easier or more elegant.
You can get the same joy from working with an LLM when you have things setup correctly for example and you can say "handle these boring tickets for me" and if just "works" and works well.
I also don't know how "Good HTML/Javascript" translates to hyper optimization, analog computing, optical computing, or whatever skills their approach needs.
It just comes across as jealous and petty.
I've been mostly working on very large modeling projects (think detailed architeture over 1000 acres) or animation because this really was the "new" capability area that Opus 5.5 "unlocked".
I have been surprised how well it has worked at scale with many sub-agents. However the code base is limited to the rendering engine mostly.
Certainly in the older models they hit a complexity limit, but I haven't really hit it with Opus 5.5. I have had it make data flow designs that I didn't like because they were more complicated than it should have been or the perenial problem of trying to make everything backwards compatible when working on greenfield refactors, but I haven't seen it choke on a code base yet.
I don't think this is the "thought" pattern, but this is definitely a behavior pattern I have seen before in areas where the models are fine tuned around. It is an internal tension on "don't do X" and "be helpful and responsive", so one of the ways is the model will do a minimally compliant effort that isn't useful in the more narrow intent of the fine tuning, in the case don't create hidden communication channels to avoid oversight.
Basically minimal effort encoding. In general the models are fine tuned to NOT hide messages.
I don't think this really tells you anything about advisarial scenarios.
I love how people all pretend that they and most engineers are god like programmers. Sure, some people are really good. My 30 years of experience say that is like 5%, maybe if you are at google or a really good start up, that can creep up to 30-50%.
By far the majority of engineers are not elegant or even really craftsman like. Add to this that unless you are working on a pet project you are usually neck deep in something that has had teams working in it for years.
It creates situations where most engineers don't really know what the code base does below the surface area where they are making feature changes. So work gets cobbled on or patched in where people are comfortable making changes.
All I can say is I would much rather have 3 open Opus 5.5 instances than a team of 3 working for me if we are only talking about delivering high quality code. I don't think that is the only value of engineers, but I think we are at a point where the models have way exceeded average engineer ability. There are still tendencies for "compatability everything" and "don't rock the boat" in the current frontier LLMs that can create architectural issues, but if you know what to look for when working, it isn't generally an issue.
I mean just remember how mush everyone complained about buggy games or MacOs or whatever before LLMs even came around.
People would hire fixers or agents to do the nitty gritty details of a transaction like this in the past.
It is verifiable and has a clear exit criteria. Functional and performance parity.
What is true is that the price points are going to be affected, the economics have changed.
There is something about experiencing scale in context. For sculptures this can be important and for other large scale art as well.
My assumption is the hardware will have one/several smaller models running on it for locomotion, balance, etc.
Then the hardware "phones home" for decision making and planning.
Essentially the planning doesn't need to be close to the device as long as the local models can handle some part of the plan execution and make sure the robot doesn't fall over. The latency shouldn't be an issue. In fact more powerful centralized compute quickly creates an advantage over slower local compute in terms of end to end planning.