110 karma · joined April 24, 2014
Recently I came across a game on Steam that was getting review-bombed because the devs admitted to using AI on an entirely different game. By "using AI" I mean they admitted to using Cursor of all things. Not assets, just a coding assistant.
If we're going to get backlash for stuff as stupid as this, it's probably best to just keep one's entirely mouth shut about all things AI.
If you're giving away free games and can barely manage to attract people to your storefront, you might be doing something wrong.
In their defense I suppose, most other competitors weren't much better. I don't think anyone misses Origin, and you'd have to pay me to spend any amount of time on Ubisoft's storefront. Only GOG comes close, and they earn a lot of good will in other ways.
Antigravity seems significantly better in comparison, but with lower usage limits. If I run out, I usually don't bother switching to Gemini CLI.
It's concentrated in Detroit but also distributed throughout the state, as you can observe in the census.gov slides.
The devastation is regional. It's been a wild experience, watching it all fall apart over the last 40+ years. The decay is immense and impossible to convey to someone from a rich state. Someone from the Eastern Bloc might get it, but I've never been able to communicate it to a Californian. Hop in a car and drive from town to town. Once-prosperous communities are boarded up and gradually reclaimed by nature. Department stores are converted into soup kitchens or marijuana dispensaries.
"Things will work themselves out" is not a law of nature, unless we broaden our definition of "things working out" to include outcomes like "everyone young enough flees, everyone else clutches their savings until they eventually die impoverished."
But with AI, even outcomes like that might be overly optimistic. Where will young people flee to? Where can they go, what trade can they learn, to be safe enough to eventually die in comfort?
When I look at Michigan I see both the past and the future, and I am planning accordingly.
I last looked into the matter when considering RFP's for government contracts for VR software. Didn't feel like haggling with Unity's sales reps, especially since the government hasn't been the greatest client of late.
All of this is before you get to the Asset Store, which largely seems to assume that gamedevs are the customers. I'd rather not re-read the license agreement for every asset I've bought, but I know for certain that a number of them are explicitly games-only.
What's wrong with Netcode for GameObjects, and what are the odds I'll regret going with it?
I told Nano Banana to generate an image of the character with his feet shoulder width apart. It ended up generating him with his feet pressed together, so I told Nano Banana to widen his stance slightly.
It gave me an image of the man with his feet spread far apart enough to straddle a horse. I asked for a slightly narrowed stance and his feet were once again brought together.
This went back and forth unsuccessfully for a while until I asked, "I'm asking you to make his feet shoulder-width apart. Why are you ignoring me?" And Nano Banana confidently asserted that they are shoulder width apart, and I must be wrong.
Ultimately I ended up telling the model to render the same character, pinching a cantaloupe between his ankles, and then to remove the cantaloupe. It worked, but why do I have to trick Google's SOTA image generator to give me very basic stuff like this?
If you're getting into OpenSCAD I'd highly recommend getting Belfry ASAP.
https://github.com/BelfrySCAD/BOSL2/wiki
I wouldn't really consider using OpenSCAD without it
This, however, would be a significant obstacle to non-programmers. You might consider offering an in-game editor similar to Scratch or BYOB for people who want to dip into programming. It'd be a fun way for them to learn