613 karma · joined October 10, 2010
Not I. I'm just a Boltzmann brain.
Where does Fyrox sit in this?
I honestly can't say for sure whether that was intentional or an actual typo. Good job.
This got a smirk out of me.
There it is.
This is a really good point. I'd love to be able to have a sum type of two strings ("escaped" and "unescaped"); or any two kinds of the same type really, to model two kinds of the same type where one has already passed some sort of validation and the other one hasn't.
Edit to add: I figure what I want is for enums to be extended such that different branches are able to carry different properties.
Edit again (I should learn to think things through before posting. sorry): I suppose it can be faked using a union of different wrapper types, and in fact it might be the best way to do it so then methods can take just one of the types in arguments and maybe even provide different overloads.
People in Montenegro: it's not .yu, it's .me
So maybe the text area in your IDE becomes read-only. Even when not actively debugging, you still need to read code and efficiently browse through it as you review it. Because you always review code, don't you? Don't you??
</philosoraptor>
I'd like to have working links in the directory tree again, please. Some of us like middle-clicking to open files in new tabs.
Having said that, I will join you in this fight.
See also: exponentially.
- Reventure (highly recommended) - Recursed (same) - Treasure Adventure Game, or its remake Treasure Adventure World - Loot Hound (so relaxing) - Wilmot's Warehouse (same) - Out of Space (the opposite of relaxing) - Q.U.B.E. - There Is No Game - An Untitled Story - Tools Up! - Viscera Cleanup Detail
And of course the well-known (as far as I can tell) Terraria, Minecraft, Stardew Valley, Undertale, Stanley Parable, Dicey Dungeons, Keep Talking And Nobody Explodes, Firewatch, Transistor, Overcooked.
This post became longer than I expected.