None of these things offers a big advantage over using virtual desktops, for example, but it's good to have choices.
613 karma · joined October 10, 2010
None of these things offers a big advantage over using virtual desktops, for example, but it's good to have choices.
I did not have such luck on my second attempt, which left me SURLY.
I liked it.
I upgraded my Windows 7 to Windows "final version" 10 the week before they announced Windows 11. >_<
You must be one of today's lucky 10000 [1].
[1] https://xkcd.com/1053/Ian's Knot [1] not only is super-fast (once you've learned it properly), it also ensures you are tying a strong knot.
Also, a heel lock [2] is a independent thing which is also good to learn.
[1] https://www.fieggen.com/shoelace/ianknot.htm
[2] https://www.youtube.com/watch?v=OBbc6TackDQ- AfterEffects
It's a cooler subject.
(sorry)
https://duotrigordle.com/# https://colordle.com/ https://dontwordle.com/ https://jonesnxt.github.io/kilordle/
The only one of these I play religiously is duotrigordle.
It's free proprietary software from Russia, so take that into consideration.
Which I guess is also true.
Put a teen, on the moon. Or some other random person without having them go through extensive training, really. I'll be more impressed.
(createdonutc)
Nor do my coworkers who keep committing whitespace changes and machine-specific configuration changes unrelated to the tasks at hand.
For a more serious answer: I find it extremely useful to be able to control what goes exactly into each commit. Sometimes I refactor more than one part of the code at the same time. If one part passes tests and another one doesn't, I can commit just the one that does. If I spot an issue in one part of the codebase and I add a TODO or FIXME in a comment, or if add some logging, or some other inconsequential change, I can leave them in the working copy for later while still adding "atomic" changes to the repo.
But by far the most use I get out of it is as a last chance of reviewing the code I just wrote, or as a way of checking the results of an automatic merge before the actual merged commit gets written.
I also recommend the Talos Principle (as well as Road to Gehenna) and Outer Wilds (which I'm currently playing. no spoilers!)
The sausage links I remember were older than internet on mobile being a thing, they were laid out vertically, and they were proportional in size to the target sections such that clicking a link or clicking the scrollbar right at their side would essentially scroll you to the same place on the page.
They were, in my opinion, a much better paradigm than this.
Alas I cannot easily find the demo page again. It might have been lost to history.
In any case, Portuguese checking in. We also said "diskette", though some people might spell it "disquete" (ew)
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<input type="checkbox" disabled indeterminate />And I always write the WHERE clause before the DELETE or UPDATE keywords.