301 karma · joined July 8, 2019
I have shared examples that the tested AI models have written. It turns out that the AI models write code that does not resemble any of the bots in the training data.
Vals IOI, olympiad programming problems solved in C++, and WeirdML v3, unusual machine learning coding tasks also mirror StarSkirmish Bench.
I did a StarCraft: BW hillclimb experiment with GPT-6 Astra and Claude 5.5 Opus. Peter Gostev did a Chess hillclimb saw similar behavior as I did with GPT-6 Astra.
I am considering an experiment where the task is to try to win by adversarially targeting Pluto (a high profile self play based RL model)
Protoss vs Protoss only also helps downscope the problem given the time constraints
There's also a pretty high profile StarCraft: BW bot right now called Pluto trained exclusively by self play RL (AlphaStar style).
I did a 48 hour test with GPT-6 Astra and Claude Opus 5.5 and we saw some interesting uses of Psionic Storm.
I've open sourced some of GPT-Astra's work (below). It actually did an interesting amount of changes in strategy over time as it's opponents became more difficult.
They drop to single digits against the A tier and S tier bots because those bots are just generally harder opponents to beat.
Although I should caveat the format advantaged the LLM bots compared to traditional tournament rules.
In the benchmark, in each round every LLM plays every opponent, and then we do that multiple times (an "epoch").
In the community ladder, when a player submits a strategy it plays a match against the latest strategy submitted by every player.
I had started with the Silicon Valley characters as a one off way to seed the board.