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_crgg

203 karma · joined February 23, 2019

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_crgg··on Ask HN: How were video games from the 90s so efficient?
A lot of the gameplay, AI, etc was far more simplistic. Descent for instance is quite barren.
_crgg··on IoT hacking and rickrolling my high school district
I loved working IT for a school district. My favorite memory/story is the time a woman called the cops on me for talking on my cellphone in the parking lot. lol
_crgg··on Quake's 3-D Engine: The Big Picture by Michael Abrash (2000)
True but games also added client side hit prediction which the Quake engine games never did. As late as Quake 3 if you were using a railgun you would have to lead your shots. There was the ZeroPing mod for UT then Valve put client side hit prediction in Counter-Strike.

Was some controversy as people said it makes it easier to write cheats, I remember even Cliffy B from Epic Games wrote this blog post about how terrible it is but that is where games went and IMO its a lot better then 1990s netcode.