thanks :)
50 karma · joined March 19, 2018
https://luxeengine.com/ • https://twitter.com/___discovery
1. see the dev log on language - https://luxeengine.com/dev-log-5/ - dev log 4 also mentions this aspect a bit.
2. The website mentions consoles in passing - I can't talk about them yet, but the intent is strong native console support.
3. Trivial :) The full engine is available from scripts directly (the same api that is available on the C++ side). for example: var geo = Geometry.create(Primitive.triangle, material, vert_count) and from there, you can populate the vertex buffers any way you choose. the engine provides generators (like "make me a quad" etc).
I'd say it's worth the fun of writing your own alongside or after!