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a_bytecycle

4 karma · joined January 27, 2025

Sometimes I ride bike, sometimes I write code!
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a_bytecycle··on Show HN: Minilith – A zero-dependency CMS stored inside a PNG file
Which domain is giving you trouble? Is it the editor or the blog site?
a_bytecycle··on Show HN: Minilith – A zero-dependency CMS stored inside a PNG file
I haven’t tried GitHub’s CDN or Cloudflare’s image resizing but I imagine it would kill it. I tested sending in Discord and it converts to a .webp which kills the polyglot.
a_bytecycle··on Show HN: Minilith – A zero-dependency CMS stored inside a PNG file
You can view and create a Minilith with the editor here: https://minilith.site/
a_bytecycle··on Show HN: Sudokrypt – A brutalist GBC puzzle game with a custom 4x8 engine
I wanted to see if I could bring the "Small Web" / Brutalist aesthetic to 1998 hardware. Sudokrypt is a narrative-driven terminal puzzle game built for the Game Boy Color (C/GBDK).

The Technical Challenge: The GBC usually handles text in 8x8 pixel tiles. To get that dense terminal feel, I wrote a custom renderer that performs real-time bit-shifting to pack a 4x8 font into the VRAM. This effectively doubled the character density on a 160x144 screen.

The Workflow: I originally prototyped the puzzle logic in Bash for terminal play. To move it to the 8-bit Game Boy architecture, I used Gemini to help port the logical frameworks into C. I then wrapped the GBDK ROM in a GB Studio web interface to make it playable online.

The Lore: You are an operator decrypting raw human data and pushing it to cold storage to hide it from a global surveillance coalition called The CABAL. The deeper you go, the lower your buffer gets, and the hardware begins to glitch as the scrapers close in.

The Hardware: It is fully compatible with original hardware, and I have the tools on order to flash my own cartridges. Give it a shot to uncover the different endings!

a_bytecycle··on Any social platforms not focused on algorithms?
Thank you, I'll look into this!
a_bytecycle··on What code language to learn at first
Thank you for the feedback! :)