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ajmmertens

103 karma · joined December 29, 2018

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How to build fast hierarchies for game objects using data oriented design

ajmmertens.medium.com·10 pts·ajmmertens·
0

Building an ECS #3: Storage in Pictures

ajmmertens.medium.com·11 pts·ajmmertens·
0

Flecs 2.1 is out! A faster, easier to use ECS for C and C++

medium.com·1 pts·ajmmertens·
0

Easy C/C++ reflection library without RTTI

github.com·2 pts·ajmmertens·
0

Why Storing State Machines in ECS is a bad idea

reddit.com·2 pts·ajmmertens·
0

Show HN: Flecs 2.0, an Entity Component System for C and C++ is released

medium.com·2 pts·ajmmertens·
0

Why vanilla ECS is not enough

medium.com·3 pts·ajmmertens·
0

Show HN: What happens if you combine ECS with inheritance

reddit.com·1 pts·ajmmertens·
0

Show HN: I just created a new language called Y

github.com·2 pts·ajmmertens·
2

A FAQ for People New to ECS (Entity Component System)

github.com·2 pts·ajmmertens·
0

A closer look at bake, a tool that makes building C/C++ code effortless

medium.com·5 pts·ajmmertens·
0

Show HN: Bake – A modular build system and package manager for C/C++

github.com·132 pts·ajmmertens·
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