More constructively, though, I wouldn’t mind a service that does this for me in perpetuity. Has anyone heard of something along those lines?
197 karma · joined September 27, 2011
More constructively, though, I wouldn’t mind a service that does this for me in perpetuity. Has anyone heard of something along those lines?
So, for these “productive interfaces” let’s keep in mind the goal Microsoft had at the time, which was to get people and businesses to buy Windows machines in bulk for serious, office-centric work. The abilities of the new, less complicated graphical UI had to be rendered in a way that made it feel just as serious as the more complicated text-based interfaces ... or paper binders, even.
Moving forward to things like OS X or iOS, the goals of the encompassing products clearly are different. In these cases the interfaces are attempting to permeate the non-work lives of people otherwise not forced to “work” with computers, in ways they would enjoy using outside of a work context. The goal was to NOT feel like work.
Why is this contextual distinction important? Let’s assume people come to HN to learn. I certainly do. It’s a great place to learn about technology, science, and about building products and companies. From that perspective, it’s worthwhile that we develop some rigor in how we reason about designs and the way they were packaged into a sellable entity. When we judge products historically, statements of an absolute qualitative nature like this one are just fine ... but they are often the equivalent of latching on to one article about a single mouse study, never looking at previous work, not checking the references, ignoring available meta-analyses and so on. All the stuff that is rightfully frowned upon when it comes to scientific research. Clearly product quality is tremendously more subjective than science, but throwing all objective perspectives out of the window is a trend that won’t guide our discussions to the kinds of product insights the HN audience would benefit from the most.
Edit: it seems that the feature only appears when AirPods are in proximity. Seeing it in Beta 3 now that I’ve gone home and am close to the AirPods.
Source: http://news.cnet.com/8301-13579_3-57603553-37/apple-expected...
[EDIT: Also see wmil's comment below.]
Chrome dev tools show a bunch of other images being loaded before the one that matters gets taken care of. (at 10s I get the image for the initial timeline point: http://cl.ly/QbZx and here is what's happening beforehand: http://cl.ly/Qbee)
Looks like this is partially thumbnails (which take a while despite their small size - not sure what's going on here) plus some larger images that aren't the first timeline point's image.
Then Apple started breaking with its own HIG. The Finder was the prime example, once it adopted brushed metal.
The main shift, however, came not with the iPhone but two years earlier: Dashboard widgets were encouraged to have extreme visual richness, independent of whether there was a real world equivalent or not. Take the Weather widget, for instance. Previous to the slight adjustments in iOS6, the Weather app spoke the exact same visual language as the 2005 widget. You even got the grey linen when you flipped widgets to get to their settings.
Of course, iOS devices were the factor with enough impact to proliferate this style into so many designers' visual language, but this distinction in the timeline slightly takes apart the nice logic behind Apple's decision to push this type of design. Mobile devices had less to do with it than Apple's desire to create a wow factor in their UI. The touch target argument doesn't apply to widgets, neither does the "device becomes the software" point, and of course Apple was completely fine with having 100% inconsistent, heavily colored, heavily textured interfaces be on screen side-by-side, since that was the whole point of putting these widgets together on a Dashboard: they all came and went at once.
Now, I am actually not saying this to criticize the style. In my opinion, it showed guts, curiosity, and showmanship. And it worked. Nor do I want to attack the article - lots of great points in there. However, I thought it would be interesting to underline the typical Apple manner in which this stuff came to be.
(Of course, if anyone really wanted to stick to their guns, they could point out that Cupertino was already working on the iPhone at the time Dashboard came around. Maybe they were just giving the style a test run with full knowledge of its role in their future. The timelines only overlap sparsely from all we can tell, but it's possible. Still. That doesn't invalidate the wow-focus its implementation in Dashboard implies.)
The horror stories (which are always smirkingly relayed - nothing tragic) I hear from girls about OKC messages don't exactly give me confidence in this part of the company's hypothesis. I would be happy to be proven wrong, however. In the end, even ChatRouelette attracted a wide variety of people (for a very short time). Maybe there is an opportunity to use a Chat Roulette/Airtime interaction as the precursor to a (not-so-blind) date.
It could also find more varied use if you allowed the user to input more text at smaller sizes in order to generate Google Font based CSS for other elements of a layout (or to preview how a logo would look at a more realistic size).
I would suggest a slight redesign of the controls on the left so that it is clear which elements affect the font and which are purely for the shadow. Similarly, the "submission" of a shadow to the list of shadows needs a more obvious description (both verbally and visually) of how this process functions.
Overall, I think this is an excellent way of getting a (placeholder) logo up and running in 20 seconds and I'd love to see how you expand on its current state.