Or getting real freaky with it by composing many effects deep https://shaderfrog.com/2/editor/cm1s7w23w000apar738s9d1x0
45 karma · joined July 8, 2015
Or getting real freaky with it by composing many effects deep https://shaderfrog.com/2/editor/cm1s7w23w000apar738s9d1x0
I wrote a tutorial on a more effective (at least for me) solution to find the true author of a change: http://blog.andrewray.me/a-better-git-blame/
https://github.com/Microsoft/vscode/issues/95 https://github.com/Microsoft/vscode/issues/81
Also can you comment on why a jsconfig.json file is needed, as opposed to some in-editor setting, or reading from the config files the user already has installed, like an .eslintrc?
<th v-for="key in columns" @click="sortBy(key)" :class="{active: sortKey == key}">
And the API seems to needlessly separate HTML and Javascript, with some strange (to a newcomer) API calls: Vue.component('demo-grid', { // moving away from JS classes
template: '#grid-template', // Why separate view code from view code?
replace: true, // what is this?
Has anyone heavily used React and Vue and have an argument for what this thicker API affords? say -v ?
Or just run this script to pass hours of time in joy and terror: https://gist.github.com/DelvarWorld/3f700aac8d7972b053f0Maybe the closest comparison is subway / metro rails. There are already many fully automated subway systems: https://en.wikipedia.org/wiki/List_of_automated_urban_metro_...
This is a problem with user content submitted sites. It's hard not to conflate the quality of the content (shaders) with the quality of the product (ShaderFrog). There are no default ShaderFrog shaders, they're all user created.
The more oddball shaders (my favorites) are the composed shaders, which are not eligible to be used as inputs to other composed shaders. Only the basic shaders, which are generally higher quality because they require more knowledge of how GLSL works, can be inputs to composed shaders.