1,080 karma · joined September 26, 2017
For the general skills stuff, that is all remedial stuff that should be obtained prior to entering formal college. Students should have mastery of those subjects before even being admitted. Have community colleges do remedial course exclusively (or some way to self-study online and test out).
For those 60 units of old "general education" replace it with 30 units of general career skills and 30 units of applied career skills. So the course track would go like this - first 30 units is exclusively your 30 general career skills then the next 60 units is the traditional academic track that most people take currently for their major. The last 30 units is exclusively used at applying those skills to various project-based work.
For all those old course that are currently considered general education, make them all optional, not required courses.
For me personally I would definitely pay the $1/gb to get access to such a network. Right now, I only use my cell data for e-mail and light web browsing. The cost of 3g/4g data is simply too expensive for me.
https://www.nationalgeographic.com/environment/2018/10/news-...
No income tax, need I say more? and amazing outdoor activities.
That's why companies like wework and regus are becoming so popular these days. I've seen a decent amount of tech companies signing deals with these companies to basically be able to offer remote working as a work benefit.
Of course, if employees don't want to use the remote working benefit then they can still live in the bay area.
Also I looked at your game and I really love it. It is so much fun (even though I don't know much about quantum physics). Now just imagine if we have a traditional college-level subject, such as quantum physics, and then use tools like your game to help people learn better. You still learn all the usual topics but the overall learning experience is made SIGNIFICANTLY better by having these extra tools to use to learn. Your game is an educational game but using the same technology used to create that game could also be used to create all sorts of things - experiment simulation, interactive graphics etc.
You can even see it for yourself. This guy started this project 3 years ago. Fast forward to today we can see that his youtube channel has 500 subscribers and most of his videos have around 1k views...this is after 2-3 years of each video being uploaded. Basically, no one is using this site. It is no surprise that we see so many of these education type projects being half built. The developers eventually toss in the towel.
Personally I think we need a combination of both to really change education though - open educational resources and the associated tools to learn the subject better. Preferably free but also low cost might work or supported by donations.
Right now the big publishers pretty much control the entire market. They own the content and they create the tools. Then they spoon feed it to university faculty (by making tools to basically "drag and drop" the content for teachers) and the student/taxpayers ends up footing the bill for it.
The current model basically has all the good jobs in the CBD. The further you go from the CBD - the less jobs and the lower paying they are. So of course you get a housing crisis the closer you get to the CBD.