76 karma · joined January 11, 2020
Additionally, when doing research around kinetic / thermal energy harvesting technology for a wearable design project (gesture recognizing smart ring) for school, we found modules to have far too low a volumetric energy density (W/mm^3) to be useful, where size matters more than anything else.
Musical instrument design is a well saturated space as well…
So it’s a nuanced trade off, and if the industry shifts (which tesla is banking on since they’re the ‘leader’) then economies of scale can be reached with higher voltage fuses switches relays etc.
[1] - https://auto.hindustantimes.com/auto/electric-vehicles/tesla...
it was such a great feeling to see the mouse complete the maze.
see code / deets here: https://github.com/aramachandran7/micro_mouse_final
Wonder if they have a backup ID method of some sort or if it’s solely iris data
to have your mind blown by experienced fpv pilots, check out Nurk FPV, Johnny FPV, Mr. Steele, and Rotor Riot.
FPV is a disproportionately expensive hobby ... every hard crash can cost you between $20 ( broken motor bell) to $200 (cost of entire drone when dropped in water and electronics go poof). Still great hobby, highly recommend!
It depends on how the university structures their program, but for us it’s extremely open-ended, besides a few basic fundamental courses. They essentially want you to choose a concentration and pursue that concentration in your robotics projects throughout the 4 years.
It’s a risky choice for us, as unless you have some cool projects to show at the end you could end up ‘not concentrating in anything’ in particular, as robo is such a general field. But if you know what you want to do the flexibility can be nice.
This entire project really exposed us to some of the challenges of the edtech space - mainly how solving the problems of the current edu system and making an edu product that people want rarely actually overlap.
But regardless, developing a sort of custom curriculum for those couple hours of 1:1 teaching and refining that curriculum on the fly, and seeing what concepts kids picked up quicker was super interesting and honestly one of the most rewarding parts of the project.
In hindsight, Corewars was a stupidly hard game to try to teach the intricacies of in a few hours, and because it's based in Assembly it's also mostly irrelevant to 98% of modern day programming students or new grads will be exposed to.
However, as an experiment in UI design and offering a visual portal into the internal game mechanics, this was a dope project.
Lots of profs are super busy with grading, securing tenure, research, and ultimately don't really care that much about the fine details of their course content. Motivating profs to document their entire course, class by class, with teacher notes, is really hard.
Here's an example of an olin college course opened up to the public ... it's a pain in the ass to make a course 'teachable by others'. https://courses.olin.edu/e4h/
Also on top of the above barrier, +1, creating a strong community out of profs who care about teaching would be hard.
Have been an HN lurker for ~1 year and it's super exciting for my first post to hit the front page! Looking forward to posting more interesting projects in the future!