795 karma · joined November 21, 2019
For your consideration (I'll add that I used to think similarly as you, and I still wouldn't use sqlite for everything, but it's shockingly effective):
https://www.sqlite.org/transactional.html
https://www.sqlite.org/fasterthanfs.html
https://www.sqlite.org/atomiccommit.html
https://www.sqlite.org/aff_short.html
(This documentation page explains the library's intent: https://rogerbinns.github.io/apsw/pysqlite.html)
(Nothing against it, I'm always happy to hear what Thomas has to say)
(cooking - when learning a new recipe, I'll always find a few versions from reliable sources to compare, see what they have in common, and try to understand the reasoning behind differences)
> Be kind. Don't be snarky. Converse curiously; don't cross-examine. Edit out swipes.
The entire thing would probably crash and burn if you did something just slightly unusual compared to the training data, too. People talking about 'generated' games often seem to fantasize about an AI that will make up new outcomes for players that go off the beaten path, but a large part of the fun of real games is figuring out what you can do within the predetermined constraints set by the game's code. (Pen-and-paper RPGs are highly open-ended, but even a Game Master needs to sometimes protects the players from themselves; whereas the current generation of AI is famously incapable of saying no.)
This is a strange allegation; While I have little personal experience with Steam's consumer service, the typical report I hear is that it is excellent and very helpful, while Google more or less doesn't have it at all. I've even successfully refunded some games that were a bit over the 2 hour window.
Just recently I've had a driver completely ignore me on a crosswalk, which I almost never see happen, and it sure was a Porsche.