62 karma · joined September 22, 2010
If you bring it back, make sure you let me know.
Few notes. On performance, most of the time, I'm GPU bound when writing games. In this JavaScript based game for iOS: http://imgur.com/XQdGKHw,swTBC9T#0
I'm getting 11ms used up on the CPU and 29ms used up on the GPU: http://imgur.com/XQdGKHw,swTBC9T#1
That's 11ms using iOS JavaScript which isn't JIT optimised.
Granted CPU will go crazy if I try running advanced Physics using JavaScript, but I tend to push Math intensive functions to C++ using a hybrid approach.
On GC, I'm not a fan, I like managing my memory. However, UnrealEngine, which is super-awesome, has a built in garbage collector. In my experience with it, whenever someone tries to blame its GC for performance/memory abuse, to my dissatisfaction, the problem usually lies elsewhere.
Main reason I've full on switched to the JavaScript world for development is its ability to re-interpret code on the fly. Allowing me to write and tweak, code/ui/design changes in real-time across multiple-devices.
*I totally nerded out when I found out by the way.
Would love to see more of the application videos (it might be embarrassing to put yourself out there, but I'm sure everyone here's a supportive bunch and just wants to learn).
Hang in there.
Plus the guys who run it are great.
Check out his recent talk at the London Graphics Hackerspace: http://www.youtube.com/watch?v=uWzcEKHbBv4