16,618 karma · joined August 28, 2009
(eg different kinds of learning for long-term memory, short-term memory, languages, faces and reflexes.)
> but the amount of cases it would need to cover is too large to be practical (note, this has nothing to do with the impossibility of its design)
…which reduces memory usage because you don't have to waste it on free holes in the allocated pages.
The JVM uses a lot of memory a) because it's tuned for servers and not for low memory usage and b) because Java is a poorly designed language without value types.
(Well, 48 bits.)
Exceptions apply on Windows for reasons I forget, and on watchOS because there isn't enough memory for the page tables for really big VM regions.
(The only number that actually means anything there is the first one, but the label for it is basically meaningless. Use `footprint` in Terminal for a better explanation of memory use.)
They have world knowledge and are capable of explaining things and doing web searches. That's enough to help. I mean, sometimes people just need answers to questions.
That is not how full LLM training works. That is how base model pretraining works.
But it's better than talking to yourself or an abuser!
It _does_ love to explicitly agree with anything it finds in web search though.
(Anthropic tries to fight this by adding a hidden prompt that makes it disagree with you and tell you to go to bed, which doesn't help.)
That is not by deliberate design. It's pretty hard to get them to stop doing it.
Phoenix Wright is the only one of those Westerners really know about.
MP3 is fundamentally flawed and has audible artifacts no matter what the bitrate is. If you use a newer codec (AAC or Opus) you'll probably not notice anything.
But only people who are really into computers read them, so they like to use game terminology to talk about them.
(also, none of the creators of "VNs" call them "VNs".)
macOS doesn't have an "OOM killer" in that sense. (It has an out of swap space killer but it's pretty weak.)
So what will happen is, either your memory wiring will fail, or else it will get really slow and panic.
And he didn't really achieve it - the game runs very slowly and has a good deal of cut content.
(I once got him in trouble because I found a GPL violation in ICO. I assume the developer didn't pursue it because I don't see the source code up anywhere.)
They can only do it in a limited form though, because transformer models only have limited "memory". I don't think they can fully implement parsing.