270 karma · joined June 20, 2018
I also question the trust aspect. Part of this (which can also be gamed of course) is the level of trust you have that a team is doing their best to work towards some goal. More metrics indicate lower trust in some ways.
I think specifically this (metrics vs judgement), gaming happens in both, but metrics lead to much more wild problems if gamed, because they have a much harder "you said do this more so I did" backstop than "well this seemed to be what you wanted".
Thinking about it a bit more, if you make the argument that human judgement here is itself a compound metric of many different inputs, this semi resolves itself. But we still have the problem that the metric has no backing that can be handed around other than "seems good to me", which changes for many people.
Even with human judgement this happens. Yhrtr are jokes about payment by line of code that have existed for decades.
The main thing is we need to measure secondary things. User satisfaction, defect rate, bugfix rate, etc (and this isn't to say that those are good measures that work everywhere. They may or may not.)
At the end of the day, the challenge is to think, and not assume they a number means what you think it means, or more or fewer of something will always be good.
Using & channels is fun, I'd be interested to see how many bots and clients fall over dead when faced with that particular bit of IRC history.
The page itself specifically says "and country", however that too doesn't work. Other non us countries may have the same postal codes, or in my case mine is 4 digits, and I had to figure out that "oh, this is us only and it doesn't work at all for me", which was just entirely a waste of time.