Most people cannot afford to pay 5-6 figures for (their kids) "belonging and being part of community of like-minded people". Which is the article's point.
4,849 karma · joined October 21, 2014
Most people cannot afford to pay 5-6 figures for (their kids) "belonging and being part of community of like-minded people". Which is the article's point.
The numbers are fuzzy and hard to verify, especially if benchmarks are private, putting authenticators in a powerful position to determine market value of AI in countless ways; a recipe for corruption. I'm not saying it's happening, I just realized the social ingredients and temptation are there.
There's stopgaps like reformulating your sim into a codelike shape (sending commands, network requests, checking state, updating "code") [1], but this is not how players play games, or how developers develop games.
If you care about simulation or gaming (or robotics), I hope efforts like this steer labs to spend less time hacking HF, and more accomplishing goals in games, in something approximating realtime. I wouldn't be surprised if that approach provides outsized gains in other areas agents are still not great at, like helping perform business functions in a running company.
The more comes out, the more it seems containment of (superintelligence or whatever you want to call it) is not going to be possible except by other superintelligence, which is an infinite regress of trust. I don't think that's doom, but it's worth thinking about what it means.
These companies would love to slurp up your game (via AI) but replicating theirs (via AI) is no bueno. Whether you've infringed comes down to whether you can afford the legal fees.
Remains to be seen how it plays out but I always liked Sega's approach to Sonic fan games. They are their own rich genre, which have largely symbiosed with corporate. Though, I suspect most studios won't understand the value of that approach.
That's a nice theory (and I morally agree with it); not sure the courts would agree; it hasn't been tested. I expect the money would win in this case if we extrapolate from history.
It could be a Napster/Torrent moment. Which would be a good thing.
You're looking at the tower above but maybe you should look at the valley below.
The worst part of GL is the mysterious global state you will never understand without studying the spec. The world could use an API that's basically GL but without global hidden singleton (per thread!) BS behind the scenes.
Some OS/hardware have separate GPU memory (Nvidia), some have unified memory (Macos, modern consoles), but moving memory is usually not the problem.
Things don't "run on CPU by default", it's up to the programmer where to run it. But the CPU and GPU paradigm of "running a program" are very different, since on GPU you're running SIMD (i.e. running your code on arrays) or else there is no point to use a GPU.
But GPUs have thousands of cores, which means if you want any benefit, the smallest data type you must use is something like array[n * 1024], or your GPU is wasted doing nothing. So you must shape your programs into that memory model or you're just wasting your time (and GPU).
That's >50% of the problem.
But this is exactly what we have! Except it's worse, because the model usage recommendation isn't in the API, it's in some random person's X advice that's no longer current this week.
I understand AI companies wash their hands of this problem because it's hard, and they themselves barely understand the true capability matrix of the models they're selling.
I just don't think some effort to categorize models and expose that to users would be messier than what we have -- model selection driven by influencer voodoo bandwagons and analogies to literal astrology.
Have a model alias called "math", another "jokes". Quality labels/date suffixes to these obvious labels. Repoint as needed.
Something for people who don't want to play the cute "which part of the solar system is trending this week" game.
- Reasonable ergonomics for describing data flows, as long as you never run the code, which you often don't care about if you're a mathematician
- Adoption by people who optimize pumping citations, not reproducible results -- non-working code is a feature when you're trying to BS
The fact that they didn't ban him for so long weighs toward being partial to not banning politicians. Which seems to be the opposite of the point you're trying to make.
No. Even if we ignore the people newly enabled to slop out vulnerable software without having a clue about security, the AI powered supply chain hacks inserting vulnerabilities, the influx of AI contributions that drown out improvements in FOSS security, and the industry pressure to ship faster while reducing quality or be left behind -- all because of AI -- security through obscurity has historically been the most effective security.
I don't think your argument holds under theory or (especially) practice.
In my experience with standards bodies/Chrome, anything outside of the owning company's product goals is "no, because security", and then then they flip-flop on that when the browser feature becomes a dependency for something an internal team is working on (which happened many times with WebVR, now WebXR).
So I'm curious what is Google working on that has this as a dependency, now that they've 180'd on it?
It's fine if you want to check out of your job and make it a hobby, you'll be happier. But (I hate to say it) if you take on this mentality you won't have a job or a career for long in this space.
The money goes to people who move fast and do not care about anything in the way, especially moving slow and fixing things. That's why everything sucks. Every day this becomes more true when a competitor or peer with a louder mouthpiece can slop together something that slurps up the money from whatever you're offering. If you don't want this to happen, you are back to playing the game.
Would love to live in a world with more counterexamples, but this post is mostly advocating for quitting your job or exiting the space. Not everyone can afford to do that.
You're probably optimizing for XR, but 99% of people will experience your app for the first time on a different platform, so it's worth fixing the desktop render path.
TBF the article does identify this, but then it seems to put the cart before the horse.
If you need to be told what to do, it's a short step to your AI replacement being told what to do; money will ensure it. If your job is to discover and capture new things in an exploding possibility space, that's a career.
Schools should teach hacking, but it doesn't seem that's what this program is doing.
Assuming the agent didn't put in a native nondeterministic trig function deep in the code instead of using the library one, it's an easy mistake to make and hard to debug in a big game. It won't even show unless you have a robust CI matrix. It can indeed be "nasty" to maintain.
Also determinism might work for simulation state, but shader/gfx differences across platforms can be really nasty and a library can't save you. Not even something like WebGPU. Also if you're doing any sort residency streaming dependent on GPU timings trying to make that deterministic will be a nightmare.
For example, the Thing approach is reasonable for a small game, but it's a dead end for a performance budget or layered subsystems. In a reasonably sized 3D game, iterating and copying 30 subsystems of 1000's of Things is impossible to do in frame time, the only fix is a total rewrite of literally everyThing. That's why there's ECS, SOA, etc. which needs a different kind of harness.
Also, art completely dominates the production cycle of modern games, which (even if AI generated) needs its own category of harness not mentioned here. And AI can be very good at optimizing, but samply won't diagnose your overdraw, and GPU needs its own ablation and attribution.
For the time being there's no panacea and we still need "game developers", though the bar for prototypes (and certain genres) is lowered.
AI is perfectly capable of doing all of the coding for games now, especially if you have your own engine (which Epic does), build around harnesses (which Epic does), and treat the job of making games like a job not a side-slop (which Epic does).
Maybe this will bring quality down, but I don't think so, at least not more than the usual crunch + Disneyification.
Either way, the more interesting effect of this is not Epic making another IP licensed shooter, but more people making/modding into existence the games they want. This is already happening. And that's probably what was the genesis of this policy from Epic.