1,129 karma · joined May 12, 2014
From https://slack.com/help/articles/1500001836081-Slack-support-...:
> Browser support lifecycle schedule > Browser version End of support > Chrome 105 and below Sept. 1, 2023 > Firefox 104 and below* Sept. 1, 2023
https://www.lesswrong.com/posts/5wMcKNAwB6X4mp9og/that-alien...
I don't think he ever claimed to be an expert at the stuff he talks about and that we're free to talk about stuff we don't know everything about.
If they aren't close why do you care?
Alternatively, what would make more sense is to participate in communities gated by these networks but then it's your choice to be there.
For single window workspaces you just don't apply the gap (smart gaps).
I couldn't care less to be honest, just clarifying what I understood.
Happy for Hashicorp, also love Gitlab.
It's an Open Source RTS heavily inspired in Total Annihilation, with nice graphics and great balance.
One could arguably say it's when there are no fermions from the previous one anymore, but that can be contested.
That said, as a huge RTS and ancient history fan I can definitely say its mechanics/art/units make it stand out from other games - and have had lots of fun playing it continually for years.
You can see some gameplay in action here: https://www.youtube.com/watch?v=E6SBLu3TYfg
Keep in mind most competitive players play with graphical settings turned down
I collaborated on some mods and reviews so I have some context on the high-level (scripting) part of the game, which comprises mostly everything that is not engine related. Feel free to ask any questions.
It's a passion project with a lot of attention given to historical acuity.
This release saw a lot of balance fixes (that didn't get much love in the trailer) and a process to release in faster (6-months) cycles - compared to 2 years taken from a23-a24.
It established a baseline for great improvements coming on the next version, in particular faction (civ) differentiation and faster gameplay.
Pyramid workers were highly skilled and paid professionals though.
As the universe expands we can see further in the past since light has been traveling a longer distance. However, since time has passed to reach the stage where this distance is significant there's a limit to how far we can see, and this limit is continually pushed further as the universe expands (and accelerates expansion).
Now, my question is, how is it possible that we can see so far in the past? Has the early expansion rate of the universe been much faster than what I assume that it's still possible to capture these signals, are we capturing signals spread and reflected over time, or is there some other explanation/wrong assumption?