565 karma · joined November 8, 2021
"A thinking mind is not swallowed up by what it comes to know. It reaches out to grasp something related to itself and to its present knowledge (and so knowable in some degree) but also separate from itself and from its present knowledge (not identical with these). In any act of thinking, the mind must reach across this space between known and unknown, linking one to the other but also keeping visible to difference. It is an erotic space."
One thing I've noticed though, just from using off-the-shelf "smart" stuff, that you can be at a point where you've simply swapped the management of physical repetitive to-do's around the house (light switches, locks, etc.) with the management of the devices that manage the physical repetitive to-dos's.
Does that extra layer of abstraction deliver on promised efficiencies? I don't know yet. But I've gotten in the habit of standing in the middle of the room, repeating misunderstood voice commands when I could've accomplished the same task twice over and in less time by just moving my ass.
It's death by a thousand subscriptions if you want to capture all the gated content out there. And even then, you'd still be left wanting if you like non-mainstream or obscure stuff. Streaming services cull their non-original content all the time too, so it can be a frustrating experience chasing down an old movie or TV series that you swear was there several months ago.
That "Hello, old friend" meme pretty much describes our experience with streaming. And Bill Watkins was kinda right but wrong, all that storage is also for movies. :-)
Nevertheless, I appreciate that you tried our game even with some UX friction and if I could impose on your kindness a little more, please consider leaving our game a rating and a review if you have extra time.
Thanks again!
We have some advantages that only accrue with age. It seems you have a nest egg that lets you do what you want to do, that's a major thing. Also, you have a professional, social and experiential foundation that serves you in good stead.
I'm happy for your enjoyment. Best of luck!
I moved to Godot because you can totally configure it to suit your needs. You can compile the engine yourself, rewrite the editor, etc. When exporting our game to iOS and Android, I was a bit disconcerted that it was around 100MB...and it's just a jumping game! I tried to pare down all the graphical assets to be as light and as undemanding as possible; but ultimately, a good chunk of that was overhead.
There were instructions on how to strip away all the 3D parts of the engine and just recompile...but I chickened out. Not confident enough at the moment but I'm learning. I might try doing that when we push the next update.
Thanks again. Really appreciate it.
I am afraid of game jams lol and I applaud people who enjoy it! Maybe I'll get brave enough to join one someday.