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beesmum

2 karma · joined January 14, 2018

www.tonictutor.com
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beesmum··on Chasing the Whale: Examining the ethics of free-to-play games
It's really great for that to be honest: I don't have to worry about the games once I upload them (unless I decide to update them or make changes). I also run a site with music games for teachers that's subscription based and that takes up more mental bandwidth from day to day than the apps since I'm always trying to improve it to help keep customers subscribed. If you head into the App store with modest expectations, I think it can become a decent source of income. I talk to relatives and friends and they seem to think that having an app in the store means you'll get millions of downloads a month, but I think that skewed perception is created by the focus on the really big apps in the store (that seem to get a lot of help directly from Apple in how prominently they're placed in the store).
beesmum··on Chasing the Whale: Examining the ethics of free-to-play games
Not the person that created this thread, but I've had a bunch of music education apps in the App store for a couple of years. I get a decent amount of downloads, enough to make $60-$120 a month. I sell them outright for $3.99 (Canadian). I actually found I increased sales when I increased the price, I used to sell them for $2.99. I haven't checked recently, but there weren't many high quality music games there, mostly basic looking drills that weren't themed. I'm sure I could increase my sales if I was savvy at marketing and had the resources to commit to it.
beesmum··on Payment gateways for startups: a guide for founders
I've been using Chargify. It's a bit expensive if you're not pulling in a decent baseline of revenue from your site, but it's worked quite well for me the past eight years.
beesmum··on Ask HN: One-person SaaS apps that are profitable?
I've run a music education site for 10 years (https://www.tonictutor.com). It's been only a very modest success, but it's provided a small amount of revenue that's been relatively steady. I haven't really marketed it much, but I'm planning on putting some time and resources into that once I've finish converting all of the old Flash versions of the games (which is nearly finished!).
beesmum··on Carlo Rovelli on the ‘greatest remaining mystery’: The nature of time
I think you capture what I was referring to when I said that limited awareness is what narrows consciousness -- it's like putting some of the ocean in a bucket. It's still part of the ocean, but it's not the whole ocean. What do logic and labels like solipsist and materialist have to do with consciousness? Yes, they're part of consciousness, but they're a construct: concepts and words that we're using to discuss our own unique experiences of consciousness. We can chase each other around forever in a rabbit hole of semantics about what the nature of consciousness is, and how my experience varies and is separate from your experience of it, but we're just looking at our buckets of water that we scooped up as if it's the entirety of the ocean. Meanwhile, the ocean is sloshing around us. It doesn't rely on us to be aware of it's oceanness to exist, it just is. Consciousness has more than enough space to accommodate your experience that relies very heavily on logical coherence to form a version of reality that is comfortable for you to function in, but that experiential frame isn't the ground of all being. It's just a lens that one can look through. Sure, I can't share you're exact experience, but I could empathize with you if I knew you were tortured. You can look through one lens and then another: consciousness is constantly changing and modulating our experiences, there's nothing static about it.
beesmum··on Carlo Rovelli on the ‘greatest remaining mystery’: The nature of time
While I think it's an interesting argument, I don't agree that accepting that some other being than me can be conscious leads to having to accept the physical origin of consciousness a priori. If you look at Buddhism or any esoteric system, they essentially posit that consciousness is a unified field from which everything manifests, like light refracted through an (infinitely) complex array of lens. The spots of light where the light terminates look separate, but if you look at where the source of the light enters the lens, it all comes from a single source. The experience of having a separate consciousness and a body or mind or thoughts that I identify as me or an I that is not you or that car or that tree is essentially just an illusion because I don't have the awareness to be conscious of that unity. Just because something appears to be separate from one perspective doesn't mean that it's separate in reality, it's just that I experience it as separate due to my limited perspective. Consciousness is an experiential vehicle by nature. It doesn't slot into the scientific method all that well no matter how we try to cram it in.
beesmum··on Making a cross-platform mobile game in Reason/OCaml
Great, thanks! This all came at a perfect time -- I was just about to start working on converting a bunch of our music education games to iOS. My plan was to do that, then convert our existing games from Flash to HTML5. If I can get this up and running, it would save a great deal of time.
beesmum··on Making a cross-platform mobile game in Reason/OCaml
By which I mean does the version that's compiled for browsers not work on mobile browsers? I noticed the Gravitron game loads on mobile but the layout is broken. Is that just a case of not being optimized to work for mobile browers? Or is there a limitation in the frameworks that prevents it from working in mobile browsers?
beesmum··on Making a cross-platform mobile game in Reason/OCaml
Does it only work on desktop browsers?