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bfogelman

11 karma · joined July 7, 2018

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bfogelman··on Offload: Speed up the agent loop by running tests remotely
we’ve been using it internally (on sculptor) and the speed ups are crazy — we can now have our agents run tests all the time and iterate quickly! Excited other people can now give it a spin
bfogelman··on Show HN: Vet – Prevent coding agents from making mistakes
We’re running both vet and codex on all PRs to do code review and have found they compliment each other well. Vet often catches issues that codex does not!
bfogelman··on Show HN: Sculptor – A UI for Claude Code
ooh this is a great idea -- thanks for sharing!
bfogelman··on Show HN: Sculptor – A UI for Claude Code
See this comment for some differences: https://news.ycombinator.com/item?id=45428185
bfogelman··on Show HN: Sculptor – A UI for Claude Code
nope but vibekit looks interesting -- will take a look
bfogelman··on Show HN: Sculptor – A UI for Claude Code
hmm not ideal -- will try and take a look and see whats going wrong
bfogelman··on Show HN: Sculptor – A UI for Claude Code
haha honestly a little bit ya. One key thing we've learned from working on this is that lowering the barrier to working in parallel is key. Making it easy to merge, context switching, etc are all important as you try to parallelize things. I'm pretty excited about "pairing mode" for this reason as it mirrors an agents branch locally so you can make your own edits quickly and test changes.

We've also shipped "suggestions" under beta (think CI pipelines for your parallel agents) which might feel a little different. The idea is to use LLMs and your regular coding tools (pytest, pyre, ...) to verify that the code produced by the agents is actually correct.

bfogelman··on Show HN: Sculptor – A UI for Claude Code
in the works! we want it to be possible to always have the best models and agents available
bfogelman··on Show HN: Sculptor – A UI for Claude Code
lffgggg excited to see where you take lingo log :)
bfogelman··on Show HN: Sculptor – A UI for Claude Code
Hopefully in the next couple of days! You can join the discord and we'll post an announcement when its ready https://discord.gg/GvK8MsCVgk
bfogelman··on Show HN: Sculptor – A UI for Claude Code
right now we're using docker -- we're planning to support modal (https://modal.com/) for remote sandboxes and a "local" mode that might use something like worktrees
bfogelman··on Show HN: Sculptor – A UI for Claude Code
Member of the team here, happy to answer questions. Took a lot of ups, downs and work to get here but excited to finally get this out. Even more excited to share other features we've been cooking behind the scenes. Give it a try and let us know what you think, we're hungry for feedback.
bfogelman··on Beating GPT-4 on HumanEval with a fine-tuned CodeLlama-34B
One thing I’d be curious to see is how well this translates to things outside of HumanEval! How does it compare to using ChatGPT for example.
bfogelman··on Beating GPT-4 on HumanEval with a fine-tuned CodeLlama-34B
Glad this work is happening! That said, HumanEval as the current gold standard for benchmarking models is a crime. The dataset itself is tiny (around 150) examples and all the problems themselves aren’t really indicative of actual software engineering problems. Also, we’ve been able to get around 85% pass@1 on GPT-4 internally as of a couple weeks ago. It’s hard to say if they’ve contaminated the models with RLHF though. It still is exciting how close we’re getting with open source models but we’ve still got a decent amount of work to go!
bfogelman··on Godot Engine Release Management: 4.0 and beyond
If you’re interested there’s a new RL benchmark that was built using Godot (disclaimer I helped make it!)

https://github.com/Avalon-Benchmark/avalon