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bharatparikh

63 karma · joined January 20, 2015

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bharatparikh··on Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire
Had never heard about it before. Will give it a try. Thanks for suggesting!
bharatparikh··on Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire
Corrected the sentence in Play Store. Thanks for the input!
bharatparikh··on Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire
Thank you! I can't share the exact numbers. All I can say is the earnings are not enough to make a living (even in a low cost country like India) :) Probably, the numbers are not even worth sharing :)

I will be trying my hands with iOS by porting this game to see if its any different on that platform.

bharatparikh··on Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire
Thank you for your appreciation. Coming from Java, adapting to c# was easier for me since syntax-wise these are very similar languages. I am now learning Objective C and I can understand and relate to your frustation about moving to a new language altogether :)
bharatparikh··on Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire
For the lack of a visual editor to visualize how the scene would look like. In Unity3D you can play a game, pause it, make necessary changes to find out how would it effect your scene, and every thing is updated real-time in the scene (the changes are not saved though, so you need to remember what was changed and redo once you come out of Play mode). In short its a what-you-see-what-you get kind of tool.
bharatparikh··on Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire
The first screenshot displayed to the user in Play Store depends upon the platform that you are using to view the Play Store entry. Check out within your Play Store app on Android phone and it would display a screenshot with red sky. For tablets and desktops I chose the blue one to be displayed first.
bharatparikh··on Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire
Thanks for your encouraging feedback. Thats a very good suggestion. I will start putting together something once I port this game to iOS.
bharatparikh··on Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire
Battle of Tanks was using Libgdx. This one is using Unity3D. Knowing Java and Libgdx engine helped a little but it was still a very different experience using Unity3D and C#.
bharatparikh··on Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire
Thanks for your suggestion. The title and description of the game in Play Store plays a big part in ranking the game against keyword searches. Hence, a lot of Indie developers like me go a little over-the-board in describing the game :)
bharatparikh··on Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire
Yes, I have used free graphics and optimized them to reduce the vertex count and size and also created custom animations. All the arenas / level have been modeled by me though.

I agree that games, especially indie games, need more designers. Since indie games usually don't end up making enough money its difficult to find designers who are ready to work on profit sharing basis rather than upfront money.

bharatparikh··on Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire
Thanks a lot for your encouraging feedback and the suggestion! Posted to /r/Android.
bharatparikh··on Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire
Thanks for your encouraging feedback!

I was the sole game developer / designer working on it. It took about 2 person months of effort. I have prior experience in Java and Libgdx engine. But this is my first in Unity3D and C#. Along with Unity3D, Google Game Services and OpenIAB plugins have been used. I used Blender for 3D modeling and animation and GIMP for 2D image editing.

bharatparikh··on Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire
Thanks for your feedback. While there are couple of reasons for choosing Unity3D over Unreal more than anything else it has been the cost factor. Unity3D basic version is free (for organizations that make annual revenue lesser than some threshold value) versus Unreal Engine which is paid. Since I am still a novice Indie developer not making any money from games I am trying to keep my cost to a minimum :)
bharatparikh··on Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire
Thanks for pointing that out. I will make the necessary correction. I don't remember if I got help in getting the text translated or if I had used Google Translator. In either case I will get it corrected.
bharatparikh··on Show HN: My First 3D Android Game Using Unity3D – Dragon Slayer: Reign of Fire
Thanks for your comment. I can relate and agree to whatever you have mentioned. The chances of Indie game succeeding are very slim.

My motivation for making games is two folds - one the psychological satisfaction of "creation" and second the ability to reach out to global audience with whom otherwise I would never had any connect. See, we two are talking right now :) I am hoping to reach a level where I can make a living through my games. I am far away from that goal right now :)

Regarding the developer address part - Isn't it mandatory in Play Store for every developer to list their address? Can the address be just a city and country instead of a detailed one?