144 karma · joined July 3, 2010
As a founder what did you do differently this time with your new app that increases your odds of making it a success? Did you validate your idea before building or it was just your assumption that people would buy it? How painful or valuable the problem is that you are solving with your app? Is there a demand for your app or are you trying to create a demand too? Are you solving around just a convinience or a painful problem for people to care enough?
About app distribution, are you just hoping and leaving it to luck or you have a plan (even on a budget) to get some eye balls on the app? Many questions to pause and reflect about.
You can't just throw resources at a road with muddy puddles everywhere and let a autonomous vehicle figure it out all by itself.
A perfect predictable problem is solvable with large resources, but the minute you touch something human, you need a equivalent human judgement to give it the sought after direction.
1. www.baghchal.net
I keep posting occassional reflections on work and Nepalese tech community.
Paid expert support in natural extension to bounty based q/a. Also, an AI with human in the loop.
Beta: https://beta.dodolr.com
Also, check this: https://github.com/bhu1st/obx
Please drop your feedback.
The landing page is at: https://www.dodolr.com
Please submit the Early Access form if you want an access. Happy to answer questions here as well.
At some point, spend a good time learning the grammar and syntax of a programming language (can be any). This will make you navigate vibe coding with ease.
I have set up a similar Google sheet for my 12 yo, which is shared with him on view-only mode. He loves the idea that he's earning $$ every day out of his savings. He's on fire to grow his investment to the point that he earns $5 every day, "while sleeping". He's currently making ~$2/day.
My kids play Roblox for pure entertainment, but I think the experience can be improved. Making a platform like Roblox that's fun to play and has ability to extend (the learning and game creation) it easily would be great. Atmosphere was great but it vanished.
It is 95% written by Claude with Cursor free tier. The good part, 5 yrs old want more features like more levels, nice graphics, they basically want all their book in this style but I don't have resources to take this further.