How would I make use of the countless hours I have already invested in this piece of software? Countless keywords and the dark magic of the ever changing syntax.
But when it works it works..
1,030 karma · joined January 5, 2016
How would I make use of the countless hours I have already invested in this piece of software? Countless keywords and the dark magic of the ever changing syntax.
But when it works it works..
The representation is really good in my opinion! Gives me flashbacks.
So if you get the chance, take an brain MRI. You never know what they might find.
"Removed" as in the title would imply for me these apps did hit the Google Play store at one point and were then removed. But from the article itself it sounds more like these were never made available in the first place?
But every graph can be shown nicely and things which are common sense don't need a metric to proof it.
I don't think that is a smart thing to do within office politics.
I do agree that you can elevate people with potential, to build something of value with them, but I would stay away of trying to get people fired or replaced.
And making a cross platform app framework which looks like native UI is much harder.
In contrast, Unity's UI systems are all terrible and looking native isn't even one of their goals.
Unfortunately there are only a handful, but quality over quantity right.
Also the talk about docker being itself a dependency I can't really follow. I guess you would have many other dockers also running, otherwise being nxing the only thing within docker.. that doesn't make much sense..
Not sure if anyone at Google really cares about Google in general. And who could blame them?
On the phone itself the WebView limitation is worked around via deep linking (start Browser from App and once logged in start App from Browser with token).
There are tons of different ways how to do this actively being used.
Personally I have no interest in GDScript, but I recently ported a rather large C# code-base from Unity to Godot and I never had to touch GDScript. So it can happily be ignored. In general it took me less time to rewrite the code-base then implementing some of the workarounds for missing features in Unity (e.g. HTTP2) in the first place.
On the other side Godot does not have this bandwidth so at the moment you have to bring your own engine team for your own needs. And because of that many "unsexy" features are not as good as they could be.
That said, I see a lot of movement and the Fund raised significantly in the last months. And the fact that stuff is open source helped me so much compared to Unity where you might have documentation but the feature just doesn't work and you can't figure out why..
Question is if the insurance reads this article or is even interested to recoup their money.