[0]: https://www.youtube.com/watch?v=S_A9gShKENE&list=PLidKy8OpOy...
449 karma · joined May 1, 2014
https://boris.kourtoukov.com/
Mastodon: https://ashlande.rs/@boris
[0]: https://www.youtube.com/watch?v=S_A9gShKENE&list=PLidKy8OpOy...
The core goal is to have a much faster and more affordable iteration loop than the current ways of doing AR and MR prototyping. Which we hope produces far better products going forward!
What is the license for the app repository? Its important for new contributors to know under what terms they provide code.
Appear is on a mission to fix the broken product design process for rich AR experiences.
We’re starting an ambitious journey to create next-generation tools to design experiences for the metaverse. Our vision is to free the curiosity of designers from limitations of other platforms and static 2D frames and ultimately enable a design process that produces high quality and engaging XR experiences.
As one of the first engineers on the team, you’ll have the opportunity make a big impact on the product, shape the vision with the team and influence how AR/XR experiences will be composed and curated in the future.
For more details, and to apply take a look at: https://appear.homerun.co/unity-engineer/en
Appear is on a mission to fix the broken product design process for rich AR experiences.
We’re starting an ambitious journey to create next-generation tools to design experiences for the metaverse. Our vision is to free the curiosity of designers from limitations of other platforms and static 2D frames and ultimately enable a design process that produces high quality and engaging XR experiences.
We are looking for a founding engineer that will grow the core product and assemble one of the main technical teams. Someone that is interested in prototyping as well as setting up a strong technical foundation.
As a founding engineer your expertise will be invaluable in shaping both the technology and experience of the tools we are developing.
In-depth understanding of Unity internals and examples of past XR experience are the key technical requirements. Unity’s flavor of C# will be the main programming language. Some examples of technical challenges that will be tackled are: a coherent user interface foundation, 3D environment simulation and logic systems.
For more details, and to apply take a look at: https://appear.homerun.co/founding-engineer-unity/en
Appear is on a mission to fix the broken product design process for rich AR experiences.
We’re starting an ambitious journey to create next-generation tools to design experiences for the metaverse. Our vision is to free the curiosity of designers from limitations of other platforms and static 2D frames and ultimately enable a design process that produces high quality and engaging XR experiences.
We are looking for a founding engineer that will grow the core product and assemble one of the main technical teams. Someone that is interested in prototyping as well as setting up a strong technical foundation.
As a founding engineer your expertise will be invaluable in shaping both the technology and experience of the tools we are developing.
In-depth understanding of Unity internals and examples of past XR experience are the key technical requirements. Unity’s flavor of C# will be the main programming language. Some examples of technical challenges that will be tackled are: a coherent user interface foundation, 3D environment simulation and logic systems.
For more details, and to apply take a look at: https://appear.homerun.co/founding-engineer-unity/en
If you have any questions feel free to reach out at: boris@appear.space
Appear is on a mission to fix the broken product design process for rich AR experiences. We’re starting an ambitious journey to create next-generation tools to design experiences for the metaverse. Our vision is to free the curiosity of designers from limitations of other platforms and static 2D frames and ultimately enable a design process that produces high quality and engaging XR experiences.
We are looking for a founding engineer that will grow the core product and assemble one of the main technical teams. Someone that is interested in prototyping as well as setting up a strong technical foundation.
As a founding engineer your expertise will be invaluable in shaping both the technology and experience of the tools we are developing.
In-depth understanding of Unity internals and examples of past XR experience are the key technical requirements. Unity’s flavor of C# will be the main programming language. Some examples of technical challenges that will be tackled are: a coherent user interface foundation, 3D environment simulation and logic systems.
For more details, and to apply take a look at: https://appear.homerun.co/founding-engineer-unity/en
If you have any questions feel free to reach out at: boris@appear.space
Appear is on a mission to fix the broken product design process for rich AR experiences. We’re starting an ambitious journey to create next-generation tools to design experiences for the metaverse. Our vision is to free the curiosity of designers from limitations of other platforms and static 2D frames and ultimately enable a design process that produces high quality and engaging XR experiences.
We are looking for a founding engineer that will grow the core product and assemble one of the main technical teams. Someone that is interested in prototyping as well as setting up a strong technical foundation.
As a founding engineer your expertise will be invaluable in shaping both the technology and experience of the tools we are developing.
In-depth understanding of Unity internals and examples of past XR experience are the key technical requirements. Unity’s flavor of C# will be the main programming language. Some examples of technical challenges that will be tackled are: a coherent user interface foundation, 3D environment simulation and logic systems.
For more details, and to apply take a look at: https://appear.homerun.co/founding-engineer-unity/en
If you have any questions feel free to reach out at: boris@appear.space
Appear is on a mission to fix the broken product design process for rich AR experiences. We’re starting an ambitious journey to create next-generation tools to design experiences for the metaverse. Our vision is to free the curiosity of designers from limitations of other platforms and static 2D frames and ultimately enable a design process that produces high quality and engaging XR experiences.
We are looking for a founding engineer that will grow the core product and assemble one of the main technical teams. Someone that is interested in prototyping as well as setting up a strong technical foundation.
As a founding engineer your expertise will be invaluable in shaping both the technology and experience of the tools we are developing.
In-depth understanding of Unity internals and examples of past XR experience are the key technical requirements. Unity’s flavor of C# will be the main programming language. Some examples of technical challenges that will be tackled are: a coherent user interface foundation, 3D environment simulation and logic systems.
For more details, and to apply take a look at: https://appear.homerun.co/founding-engineer-unity/en
If you have any questions feel free to reach out at: boris@appear.space
Its so nice to hear so many different stories connected by one shared experience.
The community around this game never ceases to amaze me. OpenMW [0] is one of my favorite open source projects. Planning to make a little something standalone with their new Lua scripting support.
Also there is a Modathon this month, with a huge number of contributions! [1]
[1]: https://old.reddit.com/r/Morrowind/comments/ua4daw/morrowind...
[0]: https://apps.apple.com/us/app/3d-scanner-app/id1419913995
Rolled my own static site generator in Clojure and have been updating it over the past four years. Its full of overly specific automations that make updating easier for me. One of the goals was to not use javascript, in order to make it extremely archivable, while still having a look that is interesting to me.
The only reason it is not open source is that most features are only related to me. I have some mini 'easter eggs' in there, and more to hopefully come. As well as some generative content that changes each time I make an update. I would call the codebase 'rustic' :)
Later in the design we added some details to hopefully get that across to as many people as possible. The biggest being "connect to other humans" that bounces in over the elevator button before you can call it. The others are maybe a bit too tucked away in the info (?) area.
I think with the amount of traffic in the last 12hrs everyone does start to look like a bot though!
Audio is definitely something we want. Had a nice elevator bell lined up! Will try to get that added sometime this week.
re #1, it would definitely be more usable with higher visitor traffic. One of our goals was to let people be in the same elevator if they send it to their friends, at the moment that is done by only having one elevator haha. Not ideal!