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boriskourt

449 karma · joined May 1, 2014

Artist & Creative Technologist

https://boris.kourtoukov.com/

Mastodon: https://ashlande.rs/@boris

submissionscomments
boriskourt··on Show HN: Making AR experiences is still painful – had to make my own editor
Thanks! We are focused directly on prototyping, you should be able to get up to speed with the AR concepts very quickly as you can immediately test a project and get a feel for whats happening. I've been recording a playlist [0] to hopefully help ease getting into it.

[0]: https://www.youtube.com/watch?v=S_A9gShKENE&list=PLidKy8OpOy...

boriskourt··on Show HN: Making AR experiences is still painful – had to make my own editor
Thanks! We are just getting started! Hope to keep improving the workflow in new and better ways. Always looking for feedback if you have time go give it a spin. :)
boriskourt··on Show HN: Making AR experiences is still painful – had to make my own editor
You are absolutely correct. We are building something that lets you have a much smoother and largely single tool workflow. We've been frustrated with how many different things we had to throw together just to make something simple. And of course how long it took to just make small adjustments and re-test them on device.
boriskourt··on Show HN: Making AR experiences is still painful – had to make my own editor
This tool is aimed at Interaction, Spatial and UX designers and provides a no-code way to very quickly go from idea to device. No technical setup needed.

The core goal is to have a much faster and more affordable iteration loop than the current ways of doing AR and MR prototyping. Which we hope produces far better products going forward!

boriskourt··on Pixelfed Hit 500K Users
There is now also: https://www.kickstarter.com/projects/pixelfed/pixelfed-found...
boriskourt··on Obsidian for Pictures
Looks very good so far!

What is the license for the app repository? Its important for new contributors to know under what terms they provide code.

boriskourt··on Rama Demo Gallery (Beyond the Mastodon Impl)
The bank transfer module is particularly neat: https://github.com/redplanetlabs/rama-demo-gallery/blob/mast...
boriskourt··on Ask HN: Who is hiring? (March 2023)
Appear (https://appear.space/) | Unity Engineer | Oslo or REMOTE (CET +/- 2 hours) | Full Time | https://appear.homerun.co/unity-engineer/en

Appear is on a mission to fix the broken product design process for rich AR experiences.

We’re starting an ambitious journey to create next-generation tools to design experiences for the metaverse. Our vision is to free the curiosity of designers from limitations of other platforms and static 2D frames and ultimately enable a design process that produces high quality and engaging XR experiences.

As one of the first engineers on the team, you’ll have the opportunity make a big impact on the product, shape the vision with the team and influence how AR/XR experiences will be composed and curated in the future.

For more details, and to apply take a look at: https://appear.homerun.co/unity-engineer/en

boriskourt··on Ask HN: Who is hiring? (February 2023)
Appear (https://appear.space/) | Founding Engineer (Unity) | Oslo or REMOTE (CET +/- 2 hours) | Full Time | https://appear.homerun.co/founding-engineer-unity/en

Appear is on a mission to fix the broken product design process for rich AR experiences.

We’re starting an ambitious journey to create next-generation tools to design experiences for the metaverse. Our vision is to free the curiosity of designers from limitations of other platforms and static 2D frames and ultimately enable a design process that produces high quality and engaging XR experiences.

We are looking for a founding engineer that will grow the core product and assemble one of the main technical teams. Someone that is interested in prototyping as well as setting up a strong technical foundation.

As a founding engineer your expertise will be invaluable in shaping both the technology and experience of the tools we are developing.

In-depth understanding of Unity internals and examples of past XR experience are the key technical requirements. Unity’s flavor of C# will be the main programming language. Some examples of technical challenges that will be tackled are: a coherent user interface foundation, 3D environment simulation and logic systems.

For more details, and to apply take a look at: https://appear.homerun.co/founding-engineer-unity/en

boriskourt··on Ask HN: Who is hiring? (December 2022)
Appear (https://appear.space/) | Founding Engineer (Unity) | Oslo or REMOTE (CET +/- 2 hours) | Full Time | https://appear.homerun.co/founding-engineer-unity/en

Appear is on a mission to fix the broken product design process for rich AR experiences.

We’re starting an ambitious journey to create next-generation tools to design experiences for the metaverse. Our vision is to free the curiosity of designers from limitations of other platforms and static 2D frames and ultimately enable a design process that produces high quality and engaging XR experiences.

We are looking for a founding engineer that will grow the core product and assemble one of the main technical teams. Someone that is interested in prototyping as well as setting up a strong technical foundation.

As a founding engineer your expertise will be invaluable in shaping both the technology and experience of the tools we are developing.

In-depth understanding of Unity internals and examples of past XR experience are the key technical requirements. Unity’s flavor of C# will be the main programming language. Some examples of technical challenges that will be tackled are: a coherent user interface foundation, 3D environment simulation and logic systems.

For more details, and to apply take a look at: https://appear.homerun.co/founding-engineer-unity/en

If you have any questions feel free to reach out at: boris@appear.space

boriskourt··on Ask HN: Who is hiring? (November 2022)
Appear (https://appear.space/) | Founding Engineer (Unity) | Oslo or REMOTE (CET +/- 2 hours) | Full Time | https://appear.homerun.co/founding-engineer-unity/en

Appear is on a mission to fix the broken product design process for rich AR experiences. We’re starting an ambitious journey to create next-generation tools to design experiences for the metaverse. Our vision is to free the curiosity of designers from limitations of other platforms and static 2D frames and ultimately enable a design process that produces high quality and engaging XR experiences.

We are looking for a founding engineer that will grow the core product and assemble one of the main technical teams. Someone that is interested in prototyping as well as setting up a strong technical foundation.

As a founding engineer your expertise will be invaluable in shaping both the technology and experience of the tools we are developing.

In-depth understanding of Unity internals and examples of past XR experience are the key technical requirements. Unity’s flavor of C# will be the main programming language. Some examples of technical challenges that will be tackled are: a coherent user interface foundation, 3D environment simulation and logic systems.

For more details, and to apply take a look at: https://appear.homerun.co/founding-engineer-unity/en

If you have any questions feel free to reach out at: boris@appear.space

boriskourt··on Show HN: America – Road Trip Simulator
The radio feature is super nice. Thank you for juggling all these API's for us OP. :)
boriskourt··on Ask HN: Who is hiring? (October 2022)
Appear (https://appear.space/) | Founding Engineer (Unity) | Oslo or REMOTE (CET +/- 2 hours) | Full Time | https://appear.homerun.co/founding-engineer-unity/en

Appear is on a mission to fix the broken product design process for rich AR experiences. We’re starting an ambitious journey to create next-generation tools to design experiences for the metaverse. Our vision is to free the curiosity of designers from limitations of other platforms and static 2D frames and ultimately enable a design process that produces high quality and engaging XR experiences.

We are looking for a founding engineer that will grow the core product and assemble one of the main technical teams. Someone that is interested in prototyping as well as setting up a strong technical foundation.

As a founding engineer your expertise will be invaluable in shaping both the technology and experience of the tools we are developing.

In-depth understanding of Unity internals and examples of past XR experience are the key technical requirements. Unity’s flavor of C# will be the main programming language. Some examples of technical challenges that will be tackled are: a coherent user interface foundation, 3D environment simulation and logic systems.

For more details, and to apply take a look at: https://appear.homerun.co/founding-engineer-unity/en

If you have any questions feel free to reach out at: boris@appear.space

boriskourt··on Nvidia Reveals RTX 6000 with 48GB GDDR6 ECC Memory
Access to more memory opens up higher resolutions in ML video and image workflows. I am pushing close to these numbers for GPU memory on the 64G M1 Max.
boriskourt··on Ask HN: Who is hiring? (September 2022)
Appear (https://appear.space/) | Founding Engineer (Unity) | Oslo or REMOTE (CET +/- 2 hours) | Full Time | https://appear.homerun.co/founding-engineer-unity/en

Appear is on a mission to fix the broken product design process for rich AR experiences. We’re starting an ambitious journey to create next-generation tools to design experiences for the metaverse. Our vision is to free the curiosity of designers from limitations of other platforms and static 2D frames and ultimately enable a design process that produces high quality and engaging XR experiences.

We are looking for a founding engineer that will grow the core product and assemble one of the main technical teams. Someone that is interested in prototyping as well as setting up a strong technical foundation.

As a founding engineer your expertise will be invaluable in shaping both the technology and experience of the tools we are developing.

In-depth understanding of Unity internals and examples of past XR experience are the key technical requirements. Unity’s flavor of C# will be the main programming language. Some examples of technical challenges that will be tackled are: a coherent user interface foundation, 3D environment simulation and logic systems.

For more details, and to apply take a look at: https://appear.homerun.co/founding-engineer-unity/en

If you have any questions feel free to reach out at: boris@appear.space

boriskourt··on James Webb first images – complete set of high resolution shots now live
Already answered in sibling: https://news.ycombinator.com/item?id=32072067
boriskourt··on James Webb first images – complete set of high resolution shots now live
This is a great way to show all the new distant details. Amazing to think that so many of the artifacts in Hubble's total darkness are galaxies upon galaxies.
boriskourt··on Morrowind 20-year anniversary book
Yes! It is such a cool community effort.
boriskourt··on Morrowind 20-year anniversary book
If anyone is looking for more content to watch. The main author of the above book also has a great set of interviews with Morrowind modders and community from the last twenty years: https://www.youtube.com/watch?v=kXMC2wI9IOw&list=PL_JwI1LLI9... (Full Playlist)

Its so nice to hear so many different stories connected by one shared experience.

boriskourt··on Morrowind 20-year anniversary book
Thanks! I was thinking if I should point that out or not. Their GitLab [0] is a good place to see just how far the project has come as well.

[0]: https://gitlab.com/OpenMW/openmw

boriskourt··on Morrowind 20-year anniversary book
Moon & Star :)

The community around this game never ceases to amaze me. OpenMW [0] is one of my favorite open source projects. Planning to make a little something standalone with their new Lua scripting support.

Also there is a Modathon this month, with a huge number of contributions! [1]

[0]: https://openmw.org/en/

[1]: https://old.reddit.com/r/Morrowind/comments/ua4daw/morrowind...

boriskourt··on Painting a Landscape Using Mathematics [video]
It was inspiring how engaging this was. And the accompanying visualizations are award worthy. I hope more people get a chance to watch this through.
boriskourt··on Turn Photos into 3D Models
I've been using 3D Scanner App [0] for almost two years now. And it has been free and very feature rich this whole time. So many very helpful export options, as well as a nice frontend. I've also made use of getting the raw data here and there. Its hard for me to tell what this adds over that. And like another comment points out, this looks like a thin wrapper over the tools already provided by Apple.

[0]: https://apps.apple.com/us/app/3d-scanner-app/id1419913995

boriskourt··on Ask HN: Share your personal site
https://boris.kourtoukov.com/

Rolled my own static site generator in Clojure and have been updating it over the past four years. Its full of overly specific automations that make updating easier for me. One of the goals was to not use javascript, in order to make it extremely archivable, while still having a look that is interesting to me.

The only reason it is not open source is that most features are only related to me. I have some mini 'easter eggs' in there, and more to hopefully come. As well as some generative content that changes each time I make an update. I would call the codebase 'rustic' :)

boriskourt··on Show HN: HN Avatars in 357 bytes
boop :)
boriskourt··on Show HN: Elevator party – An interactive small talk experience
It was definitely a challenge to communicate that everyone was a human in there. (As far as humans can be trusted ;)

Later in the design we added some details to hopefully get that across to as many people as possible. The biggest being "connect to other humans" that bounces in over the elevator button before you can call it. The others are maybe a bit too tucked away in the info (?) area.

I think with the amount of traffic in the last 12hrs everyone does start to look like a bot though!

boriskourt··on Show HN: Elevator party – An interactive small talk experience
Thanks!

Audio is definitely something we want. Had a nice elevator bell lined up! Will try to get that added sometime this week.

re #1, it would definitely be more usable with higher visitor traffic. One of our goals was to let people be in the same elevator if they send it to their friends, at the moment that is done by only having one elevator haha. Not ideal!

boriskourt··on Show HN: Elevator party – An interactive small talk experience
Thank you! Really glad you liked it!
boriskourt··on Show HN: Elevator party – An interactive small talk experience
It's actually a 'single shard' universe. (Sorry bad EVE joke) But yes, its a bit stuffy in there right now!
boriskourt··on Show HN: Elevator party – An interactive small talk experience
It's definitely receiving slightly more traffic than usual right now ;)
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