244 karma · joined August 15, 2014
Nowadays I'm learning game engine techniques by reading Godot code and implementing the damn same thing in my engine... Also, nowadays I like tracing pretty anime drawings... I enjoy it more and end up with something I like better than if I were to draw something original.
also, I think it is possible to make it not tick from time updates, but only from input event updates, or maybe an animation actually running. similar to what the editor does.
And as always, only part of the story is told. Who were the guerrilla? who where the hostages? not defending them, but in the countryside is common that the guerilla defends the farmers, and the hostages are corrupt politicans.
seen under a different lens: you think that an effort a person does over 3.65 days to afford a computer is expensive, while many people would have to accumulate the effort of 73 days to afford it.
Still, it is not perfect. The pinky getting tired is something that happens, but it is still so much better than QWERTY. I don't think I will try that QWYRFM layout, as I haven't felt big pain since switching (before switching I felt some pain, but after, I slightly feel something, but after a lot of effort, and not enough to feel worried). And I think if I start feeling something to worry, there are some things I could do before, like using a split keyboard, or optimizing the desk height, before switching to another layout.
Again, try Colemak (or if you want to try any other layout, welcome). It will do good for you.
Overall their business model of providing some kind of foundation to be filled up with plugins is terrible. I don't have an issue with plugins, but needing to rely on plugins for the very basic things like input management, localization, animation, source control... Just so they do less, and earn more (because otherwise people would just wouldn't pay for that, presumably?). That's a shitty way to run a software company.
Only recently they have started to care, but I think it is too late, and it will be hard to beat the momentum that Godot already has. I would bet that in a couple years the tables will turn and Unity will be juggling to keep their market share.
If a customer relies on bad architecture/undefined behaviour, that shouldn't pull back all the other customers that want their subscription materialize into engine improvements.
It is very sad that whatever gamedev question you have, if you search in google and add "Unity" the answers quality degrades a lot.
US media has done so much harm to the world, at this point I think THEY are the harmful thing, telling the story that benefits the US despite the truth of many places being better without the US imperialism.
What I can say is it has happened here for a long time, and no one questioned as they were also in control of the media. Just until recently it became widely known the 20+ years of smoke of “fight against drugs”. Maybe over there is different, or maybe is not a big of a deal, as, even if there is a lot of money in drugs, there is orders of magnitude more money in big tech, and also from a cleaner origin, so who knows.
Well, I can only speak from this side, I don’t really know what happens in the US, but here we have always been fooled by the media, so maybe it can happen there too. And we all know what politicians are capable of.
Not from Mexico, but from Colombia, where we also have a very hard time with drugs. The real problem with drugs has never been here. It is always because the US which always pushed us to fight drugs from this side, while they don't seem to do much from their side, this way they push the war to this side. while they get to enjoy the benefits of unregulated markets.
The true solution to the problem is regulated drug market, where the country people can make a profit out of it, and every link of the chain pays its due taxes. But cocaine is so big of a business that mafias aren't letting that happen.
US doesn't even care about cocaine, otherwise they would be doing a far better job at eliminating the trafficking. It is just that if they're not the ones making a profit, then no one should make a profit.
Typical case of a northern country exploiting a southern country.
[1] https://github.com/0xafbf/aether/tree/master/addons/godot_im...
I think that although Godot doesn't have as much nodes, I like it over unity's or unreal's editor. It doesn't try to be as smart, so you get separate vertex and fragment stages, and you may find issues like getting local coordinates in vertex stage and normalized device coordinates in the fragment stage, instead of world coordinates (like ue4 does). Which may bite you at first, but it is actually nearer to what happens under the hood.