19 karma · joined July 5, 2012
Edit: Animation run at 60fps and look smooth because those animations are using bones and key frames. The runtime interpolates the motion of those bones between the keyframes.
http://www.stagexl.org/samples/
And you can look at some source code examples here:
https://github.com/bp74/StageXL_Samples
And StageXL also supports runtimes for Spine, Dragenbones, Flump, ...:
https://github.com/bp74/StageXL_Spine
https://github.com/bp74/StageXL_DragonBones
I have allready written tons of Dart code, and i have to admit there were a few issues with the JS-code regarding cross browser compatibilty (btw. it is easy to read the generated js-code). Those issues were problems in the dart2js compiler because it's a alpha-version right now. The dart2js team fixed all those bugs. As soon as the compiler will finally ship we will rely on the generated output - no need to debug "assembly language".
Samples: http://www.dartflash.com
Source: https://github.com/bp74/dartflash/tree/master/samples
Some words about the Dart language. It's great to work with this new langauge and much more fun compared to javascript which is a pain when you come from the ActionScript/Java/C# world. In Dart you feel at home right from the start. Google is very much committed to the project and we will see pretty amazing things in the future. Of course the Chrome browser (Desktop and Android) will support the Dart VM in the future. The dart2js compiler allready works great and has improved a lot over the last weeks.