85 karma · joined April 23, 2014
Blogs at https://www.possiblerust.com
As I understand, it received basic polishing and updates to make sure it was correct, but hasn't been edited much beyond that.
As a kinda funny aside, I also wrote the linked-to FAQ answer. Took a number of drafts to get all the fiddly Unicode terminology right.
This is not quite correct (although close to it). Cargo doesn't rely on GitHub, but it expects that there is some publicly-accessible git repository from which it can pull the source for any crate, and most crates use GitHub. So it's not a particular choice of Cargo, but a side-effect of GitHub's popularity in the community, and the fact that Cargo does not host source code itself.
1. The people providing the reviews are other students. How qualified are university students to decide if someone has the potential to be best in the world at anything? That classification is both highly subjective and would generally be expected to require some expert-level knowledge of the field the person is being judged in (which an undergraduate student is unlikely to have). 2. The students only seem to come from a small collection of schools, which unfairly disadvantages skilled students from schools not on the list. 3. The site entirely lacks filtering options, so I am unable to see the top people in the algorithms category, for instance. Furthermore, the listing order seems to be completely static, obscuring students who do not happen to get top placement.
In essence, this is a selection of students from select universities, chosen as the "best" through dubious methods, and then displayed in a static order that greatly advantages some of them over others.
As far as Bioshock is concerned, I think it does a decent job with the story, but more importantly I think it represented just another step forward for video games as an artistic medium. It showed that games with a concept or philosophical point could have market appeal, and it paved the way for greater interest in such games down the road. There are stories and ideas that video games, through their interactivity, are uniquely suited to tell, and as a relatively new medium people are still figuring out what its strengths are, and how to make real art with it.
You may not care for video games as an art form. You may only be interested in them as a source of entertainment. That's fine! That's wonderful! We can have both! I am simply happy to see increased interest in video games as art, and I think that something as simple as moving beyond the idea of combat as the core mechanic is an important step toward realizing all that video games can be.
I have a friend with Hashimoto's Thyroiditis. In recent years several studies have found a potential connection between Hashimoto's and celiac disease (it is still being actively studied, and the link is not conclusive), and so some doctors are beginning to suggest that people with Hashimoto's remove gluten from their diet. My friend did, and sure enough saw some thyroid improvement afterward. She is now entirely gluten free (and has been for over a year), and is often irritated at people judging or questioning her gluten-free diet because they immediately assume it is nothing more than capitulation to an idiotic fad.
Would console sales suffer? I'm not so sure. The market for, say, tablet games may not be the same market that exists for Nintendo DS games or WiiU games.
More than anything, it seems that Nintendo has just decided to do nothing to fix the situation. Even small-scale experiments in expanding their marketplace reach or opening up their platform may potentially encourage investors in their ability to get things back on track again.