155 karma · joined February 10, 2026
https://fred.stlouisfed.org/series/LNS12300060
If you can dismiss 15% of them because they're not actively looking, or being a full-time parent, or disabled, I think it's missing the bigger picture that I would guess almost all of them want to work and have income, but can't due to things that we can fix as a society. Instead we divert to a 5% number that feels like "don't look over here" strategy. It's also entirely not capturing underemployment, which I imagine is a huge issue too.
Your dog ran away? Higher RAM prices.
Lower RAM prices? Believe it or not, higher RAM prices.
I recently converted a bunch of stuff to be client side instead of server side (turns out running a real-time MMORPG server is expensive) so there's a new round of bugs I'm still resolving, but it's still fun to play:
It shows nearly 20% unemployment rates.
I think this is a better number, personally, than the 4.4% one that conveniently skips out on so many. It's always felt like an "optics" number to me. Like asking themselves how much can they possibly massage the data to look as good as possible.
I think it's meaningful to consider the amount of people who are unemployed even if they're not looking for work or can't work. It better highlights that there are societal level problems that are preventing a lot of these people from working when I imagine most of them would like to be - they just can't because of childcare needs, disability, incarceration, lack of access to opportunities, domestic abuse, etc.
There is also a finite number of consumers of AI content on the planet - sure maybe everyone want 4k-per eye live feed video of anything they want 24/7, but once you accomplish that for all 8 billion humans, there is no further demand for it.
Generation costs are very likely to continue to trends rapidly downward and there is a likely final wall of saturation of demand.