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bryukh

52 karma · joined February 25, 2014

Game dev & software engineer | 10+ yrs in game dev, 20+ yrs in software | Passionate about game-based learning, coding games & interactive education. bryukh.com
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bryukh··on Ask HN: What's the best implementation of Conway's Game of Life?
For me, because of the algorithm and implementation, plus they have clients for different platforms with open-source code. Plus you can explore other cellular automatas.
bryukh··on Ask HN: What's the best implementation of Conway's Game of Life?
My favorite for anyone interested in cellular automata optimization is Golly (http://golly.sourceforge.net/). It uses the Hashlife algorithm, which can simulate enormous patterns by caching repeated blocks. While other implementations might be prettier, Golly's ability to run complex patterns at incredible speeds makes it the go-to for serious exploration.
bryukh··on E Ink’s color ePaper tech gets supersized for outdoor displays
The interesting part here isn't the color - it's the temperature range (-15°C to 65°C) and massive 75" size. This could enable practical solar-powered information displays at bus stops and other public spaces.
bryukh··on Ask HN: Why aren't there actual games similar to those mobile game ads?
That's true; we implemented such a mechanic for one of the math educational games, and even if it looks interesting in theory and short iterations, playtests show it's boring and has no challenge.
bryukh··on Ask HN: Why aren't there actual games similar to those mobile game ads?
The market reality is that these "simple" ad games would have terrible retention. I've prototyped similar mechanics - they get boring after 15 minutes. Base builders/FPS games have proven engagement cycles that keep players (and revenue) coming back. Check itch.io - you'll find honest implementations of these concepts.
bryukh··on Continuous 3D Perception Model with Persistent State
This seems like it could be useful for game engines—continuous 3D scene updates from RGB input sound a lot like dynamic world streaming. Could this be practical for real-time asset generation or scene reconstruction in games?
bryukh··on Matryoshka Quantization
How does this compare to just training separate quantized models? Is it actually easier in practice?
bryukh··on Firing programmers for AI will destroy everything
> So no other country in the world can write code as good as wherever you are from?

I didn't say this -- I think it's your take. Even more -- I'm such an "outsource" software developer who is working for US and EU companies. My take is that overusing outsourcing in the long term, you can lose local education because "we can just hire from ... so why do we need to teach ours?" -- I saw it already, even on an "in-country-scale" level.

bryukh··on Sid Meier's Civilization VII
I'm biased about this game as the first Civilization was the first game I saw on PC beyond ZX Spectrum. So now there are a lot of discussions in the game dev community about whether it is ok to publish such a raw game or not. Yes, not all of Sid's games were perfect at the start, but for me, Sid Meier was always the " quality stamp, " so I think they should be more careful about this release.
bryukh··on Firing programmers for AI is a mistake
"Let AI replace programmers" is the new "Let’s outsource everything to <some country>." Short-term cost savings, long-term disaster.