I got a good chuckle out of your technical reviewer: "Alejandro currently works in the GPU Software group at a leading consumer electronics com- pany based in Cupertino, California." I wonder where he works? ;)
49 karma · joined December 8, 2010
I got a good chuckle out of your technical reviewer: "Alejandro currently works in the GPU Software group at a leading consumer electronics com- pany based in Cupertino, California." I wonder where he works? ;)
It includes a promo code for 100.00 toward the purchase of a Vive. With this price cut, that brings the Vive purchase down to 499.00.
Apple is partnering with Valve and Steam VR is supported. They have also partnered with Unreal and Unity for VR development on Mac OS X High Sierra.
[1] https://developer.apple.com/development-kit/external-graphic...
https://nats.io/documentation/streaming/nats-streaming-intro...
- Explain the relationship between a UIView and a CALayer
- When it comes to animation, what are the differences between animatable properties on a UIView and a CALayer.
- How would you go about creating an UIImage and using Core Graphics primitives outside of a drawRect method.
- When initializing ivars in a UIViewController being used in a XIB or Storyboard, which method would you want to override?
- Walk through the flow of a UIVIewController. What methods get called and in which order?
- How would you check to see if an object implements a protocol?
- What is KVO? Give an example of how to use it.
Apps (Products) for DS Media Labs - 11 Apps for clients through DS Media Labs - ~50 Apps for clients through Apperian - 10
I have published most apps as a team, but I would say its fair to say at least a quarter were 100% just me. But how many apps you done, does not say really a lot. It's how many of the apps have had depth and were designed well that really counts.