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bstahlhood

49 karma · joined December 8, 2010

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bstahlhood··on Computer Graphics from Scratch
Instant buy. This is so awesome. I was just looking into this subject, so this comes at a perfect time for me. Thank you for the coupon :)

I got a good chuckle out of your technical reviewer: "Alejandro currently works in the GPU Software group at a leading consumer electronics com- pany based in Cupertino, California." I wonder where he works? ;)

bstahlhood··on Ask HN: Best architecture for offline-first, cloud-synced mobile app?
Have you checked out MongoDB Mobile/Stitch?

https://www.mongodb.com/cloud/stitch

bstahlhood··on HTC Vive Price Cut
For anyone doing most of their development on a MacBook Pro, you can get the External Graphics Development Kit[1] announced at WWDC. The kit costs 599.00, but that is better than building or purchasing a new PC rig.

It includes a promo code for 100.00 toward the purchase of a Vive. With this price cut, that brings the Vive purchase down to 499.00.

Apple is partnering with Valve and Steam VR is supported. They have also partnered with Unreal and Unity for VR development on Mac OS X High Sierra.

[1] https://developer.apple.com/development-kit/external-graphic...

bstahlhood··on I'm No Longer at Mattermark, So on to the Next Adventure
Wish you the best on your next adventure!
bstahlhood··on NSQ – A realtime distributed messaging platform designed to operate at scale
Thank you for the info!
bstahlhood··on NSQ – A realtime distributed messaging platform designed to operate at scale
NATS Streaming seems to be similar to Kafka feature set, but built using Go and looks to be easier to setup.

https://nats.io/documentation/streaming/nats-streaming-intro...

bstahlhood··on The Best Entrepreneur I Know
Great article. Thank you for sharing your experience. I had to do the "I got something in my eye" move so those around me would not think I was crying :)
bstahlhood··on Ask HN: GitHub login for B2D service?
Yeah that is my problem too. GitHub seems like a natural fit for a B2D service, but the permissions is a problem. I don't want to piss of devs.
bstahlhood··on Why I moved to Miami
Thanks for clarification. I am a little slow sometimes :)
bstahlhood··on Why I moved to Miami
He said November to March. Fall to Spring. Not Spring to Fall. Huge difference.
bstahlhood··on Ask HN: Good iOS Interview Questions
Just a few off the top of my head, hope this helps:

- Explain the relationship between a UIView and a CALayer

- When it comes to animation, what are the differences between animatable properties on a UIView and a CALayer.

- How would you go about creating an UIImage and using Core Graphics primitives outside of a drawRect method.

- When initializing ivars in a UIViewController being used in a XIB or Storyboard, which method would you want to override?

- Walk through the flow of a UIVIewController. What methods get called and in which order?

- How would you check to see if an object implements a protocol?

- What is KVO? Give an example of how to use it.

bstahlhood··on I love you, dad
Notch, I am sorry for your loss. Thank you for sharing. You are strong. Thank you for all your awesome contributions to the the gaming and programming communities.
bstahlhood··on Apple accidentally leaks new iPhone name and tech.
The date in the URLs is for today. Yeah, it's no big surprises on the names and updates. Just thought it was funny that Apple's search indexes on their site provided links to draft status posts.
bstahlhood··on Apple accidentally leaks new iPhone name and tech.
Exactly. The sloppiness is the interesting part. Especially that their search indexes include draft posts.
bstahlhood··on Poll: iOS developers how many apps have you published?
Since the App Store opened, between DS Media Labs and Apperian, I have published or helped publish 70+ apps. This of course includes applications for clients.

Apps (Products) for DS Media Labs - 11 Apps for clients through DS Media Labs - ~50 Apps for clients through Apperian - 10

I have published most apps as a team, but I would say its fair to say at least a quarter were 100% just me. But how many apps you done, does not say really a lot. It's how many of the apps have had depth and were designed well that really counts.