I created a little game which doesn't explain it, but allows you to practice and get feedback: https://cdsb.itch.io/draw-cube
89 karma · joined November 26, 2013
I created a little game which doesn't explain it, but allows you to practice and get feedback: https://cdsb.itch.io/draw-cube
Nice!
I shared in the parent thread about my tool which spell checks sites, it found a few small issues: https://www.spl.ing/report-card?website=pinkpigeon.co.uk&uui...
> There's very little that can be taught about drawing.
While drawing from the imagination is largely about using the intuition. The intuition can be trained just like the more analytical side of the brain. I can teach you a few properties of rotation/space, etc, and then give you the right exercises, and then you won't need to use construction to draw.
KJG does have some innate ability, and he was clearly obsessed, but it's not actually the bulk of his method. He has a video about drawing scissors. He can articulate nearly everything he is drawing, specifically the function which guides the design. There are others who can draw like him. Look up Tom Fox.
Came to the parent to share my current project which spell checks websites. It found a few small typos on your site. https://www.spl.ing/report-card?website=www.lightnote.co&uui...
https://github.com/cdosborn/lit/blob/master/examples/lit.hs....
The granularity will be for every macro defn, so there will be some ambiguity.
In some cases LP won't provide a benefit over commenting. But the idea is that you step outside of the rules of the language (or more appropriately the interpreter/compiler) and write a story where the order is defined by the ease of explanation, not the order mandated by the machine.
Not sure what you mean by appearing twice. I debated removing the "<< >>" syntax in the generated html, but I don't think it's bad. It's essentially the syntax for macros, which aid in providing context. It's useful in html, because you can quickly refer to the defn of a macro by following the anchor.