3,058 karma · joined February 4, 2008
A bigger question I think is why you'd assign a public IP to a machine for PXE boot rather than booting it from a private IP space then assigning any publics once the OS is booted.
I understand that you want more specificity, but it's simply untrue that the page doesn't make clear generally what sort of project it is.
Here's some more depth in my own words. It's a real-time strategy game from Cave Dog Games in 1997. It's a precursor to Total Annihilation: Kingdoms. It's a spiritual ancestor to Spring, Supreme Commander, Supreme Commander: Forged Alliance, Supreme Commander 2, the Forged Alliance Forever project, Planetary Alliance, and a few others. Zero-K and BAR are other updated reimplementations. It competes in the space with the original Starcraft, with Warcraft II, the earlier Command and Conquer series games, Dune 2000, and that sort. It has land, sea, and air units and dedicated construction vehicles of all three types. By default there's a commander to protect whose death causes a player to lose the game, but that can be configured to be off. There are stationary units like artillery and buildings including power generators, metal extractors, and factories that make the other units. The construction mobile units and the commander build the land units and buildings. The linked page shows the sort of graphics the original has and puts them side by side with the reimplemented version from the project.
It ran on Windows 95, 98, ME, and XP just fine. ISTM it would run on NT 4 and 2000. I think it runs on 7 from the CD and maybe 10. I don't use the discs much these days though because despite owning two or three disc copies I also got it on sale on two or three different digital storefronts.
The HMMWV is somewhat heavier in many of its configurations. but that's an actual military model. It's still a bit under 4,000 kg.
Those are some of the biggest SUV models extant.
> Nanolathe is an open-source engine for playing Total Annihilation on Windows, Mac and Linux. It loads the original maps, units and campaigns. You can try it right here with the three-mission browser demo.
> Nanolathe loads the original game data directly, including the scripts that turn turrets and open factory doors.
> It’s a new engine that runs the original game’s data.
A database of your movements and the associated photos or videos of those movements is not plain view. That's assembling a dossier. That is related to things like harassment laws and stalking laws.
Being able to access that database with a query is literally - literally, in the literal sense - a search. It's a search of information compiled about you going about your Constitutionally protected rights to travel, assemble, earn a living, and whatever else is not specifically illegal. It's a Fourth Amendment issue the very same way cell phone geofencing is a Fourth Amendment issue, and the US Supreme Court recently ruled on dragnets of cellphone data. It requires a judicial warrant.
Being in plain view in public does not give a police officer probable cause to follow you wherever you go, take down photos, videos, and notes about your route, and publish that to an interagency database as if you're a known suspect just so they can find you later in case you become a suspect. Doing the same thing with a little AI box on the side of the road is the same thing, not something entirely different.
We were bored at work. We knew the game was coming out. So a coworker went to a store just before opening time and brought it back to the office. Three of us talked about the fastest type of thing to develop for it. The save file patcher was out on Usenet by lunch.