414 karma · joined January 9, 2013
History not referenced will eventually be reaped by the garbage collector though.
>Receive a full refund of the Instacart Express subscription >fee immediately >Continue as a subscriber of Instacart Express for the next >year. We’ll extend the end date of your subscription >through April 30, 2014. This option includes unlimited free >deliveries for orders over $35.
Still opt-out
However these are more due to the current tech around ebooks more than a fundamental property of them.
As much as I wish you weren't in pain, it is a little comforting to know that there are others in a similar situation.
The main advantage of the kinesis for me is all the buttons around the thumbs and the fact it supports remapping from the device itself, so that whenever I am feeling pain I move keys around to alleviate it (often moving keys away from pinkies and towards the thumbs if I find myself using them often).
I have a windows,alt,ctrl and tab key under each thumb. Shift and backspace under the left, right and space under the right.
On my laptop I have capslock as esc but this doesn't help too much as my pinkies are quite painful to use after a while.
I use dwm, set -o vi for most of my terminals, and pentadactyl in firefox.
Haven't heard of Vimium; I have been looking for a Chrome equivalent as I prefer it as a browser, pentadactyl is nice but it has the issue that it currently doesn't support the use of ctrl-c which drives me insane.
Switching to an ergonomic mechanical keyboard (kinesis advantage) and a keyboard-heavy workflow (vim) allows me to work as a developer.
I can tell how often I resort to using the mouse each day by the pain when I get home (I have a trackball on my left hand side and a touchpad on my right hand side to try alleviate this), thanks to not using the mouse all day I can often game for a few hours without too much trouble.
This isn't necessary specific to vim, however vim's modality and extremely expressive command language really minimize the amount of movement I need to do for any given action, no more emacs-pinky for me.
>You can do EVERYTHING without the mouse
What are you using to edit text with? The power of thought?
The interesting thing here is that you can make your other tools use this, it makes writing tools around go a lot easier.
As much as I love DSLs, I Couldn't agree more.
>The problem with writing a DSL for every problem (and every programmer writing different DSLs) is that you end up with all these different languages
When writing in a DSL of my design, it is amazing. It feels like the program models exactly how I am thinking about it.
When modifying/maintaining a DSL made by someone other than me, often this can be horrifying, it feels as though this models my thoughts so poorly (and it does, it was designed to model their thoughts).
> you can bend your problem to your language
>The former is epitomized by Java and Python--all Java and Python code looks the same, regardless of what it's actually doing.
He was saying that python and java don't bend as languages towards the domain, that is that they bend the problem towards them.
>or your language to your problem.
>The latter is the domain of Lisp and Haskell and Forth and so on.
And that Lisp, Haskell and Forth are the languages that bend.
Region licensing is definitely one of the big killers, I find it odd (read: sad) how companies can buy all the rights to a product for a region, and then not do anything useful (at least not to me) with it.
I recently came across crunchyroll [1] which has a huge amount of japanese animation available to watch online 'for free' if you can put up with ads, or you can pay $7/month to have ad free (as well as higher def).
What I find really awesome is that for many shows it is available online an hour after it is shown in japan (this is for paying members, free members have to wait a week).
I apologize if this seems like nothing special to you, but living in New Zealand I can really appreciate sites that are both affordable and don't lock me out because of my region.
Don't you mean languages that only support homogeneous arrays (or languages that do not support non-homogeneous)?
As the spec says that the array elements must all be of the same type, thus homogeneous.
If I a mistaken, can you please explain why?
Can someone explain?
Chromium Version 22.0.1229.94 Debian 7.0 (161065) works fine.
Installing the game requires both the steam client and a connection, this is authorizing the install and is DRM.
Explaining it is also a solution to the 'problem' they are trying to solve here, namely that 5.x seems 'dead' and 6.x seems 'alive'. A little explanation that the 5.x branch will continue to exist seems a lot easier (and less confusing).
* Perl 7 coming out before Perl 6
* Perl 7 being compatible with 5
* Perl 6 being compatible with neither 5 nor 7
The piracy issue will be interesting, although I guess this could be dealt with by using a team of mods and/or scanning their servers for possible infringing files.
Interesting times ahead.
Being forced to always play it online via a webserver is one of the things that puts me off HTML5 games (or browser based games in general).
I am too used to IDEs only using prefix, which is often useless to me (I remember the 2nd word but that is it, time to google).
EDIT: I find the idea of a helper window really neat (display documentation, argument names and types, etc.), too bad the vim API isn't there yet.