> The area you tried to downlaod is too big or your request was too large.
And no indication whatsoever of how big the area should be, I'm at my fifth attempt so far.
743 karma · joined April 6, 2016
> The area you tried to downlaod is too big or your request was too large.
And no indication whatsoever of how big the area should be, I'm at my fifth attempt so far.
Your employment contract will probably be illegal in some countries, and this could cause legal troubles for both you and your employer.
Depending on how much time you spend in a country (and this threshold may vary from country to country), you may be required to pay taxes there. This could as well affect the employer, who may also be required to pay part of your taxes.
I'm not saying that it's impossible, just really really hard, both you and the employer would need to hire an expert on taxes and labor law for each country you go to.
If the train station is hard to reach, you have stress along the way.
If you have to switch three trains, you cannot concentrate on your book/podcast/whatever, because you must always check if it's your stop, and then maybe you have to sprint to take the next train.
Can be unpleasant.
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That's not what they were accused for. After a earthquake swarm that scared the people, the head of the national service for civil protection asked them to reassure the population, and they obeyed, publishing a statement that said that everything was OK and there was nothing to worry about.
After the definitive absolution, some of them kept saying that they were tried for being scientists, but the truth is that they were tried for NOT being scientists: saying what politicians ask you to say is very far from being a scientist.
First of all, I was expecting a sandbox game, and instead I got objectives, and a stupid popup telling me what I am supposed to do.
Secondly, one of the first non trivial objectives is to reach a certain production speed, which, at least in the early stages of the game means hustle (I haven't bothered to check if it changes later on). The game promises hustle from the beginning: you have to feed coal to a machine that extracts coal; you can use robot arms to feed the coal extracting machine with coal, but you have to feed coal to the robotic arm. WTF?
Finally, I'm really done with games where you have to do your thing but also fight monsters. Compare that to, say, Minecraft: you craft a bed, spam lights everywhere and never, ever have to fight a single monster if you don't want to, while you're still free to go and fight monsters with your bare hands if that's what you like.
Is there a sandbox game that is not hustle for the sake of hustle, that doesn't tell you what to do and in which you can do your thing without being too much bothered by monsters?
I hate very much to be late, so I leave early and prepare a way to spend time if I arrive too early, like bringing a book to read or a podcast to listen to.
I tried the same with Sublime Text: it took a long while to open the file but, once opened, navigating the file was very slick, I could scroll from top to end and vice versa in a breeze, so I would say that Sublime Text still wins this one.
[edited to clarify: Emacs opened the file in just a few seconds, but then going to the end of the buffer, to the beginning, to line 100.000 is quite slow.]
After a few years I discovered Sublime Text, with its tons of extensions and exceptional speed, bought a subscription and learned as much of it as possible, ditching TextMate.
Then I switched to Atom, mostly for the discoverability and the speed (back then) of development (and, frankly, for the hype). The only problem with Sublime Text, at least at the time, was the slow development process: new builds were few and far between.
I tried VS Code too soon, and wasn't impressed by how the navigation between buffers used to work (it has changed since then, I think).
A few years ago I did a serious attempt at learning Vim for good, but in the end I gave up, and I've come back to Emacs, this time to stay, unless something radically new is introduced.
The good thing is that I can usually tell my coworkers about features of the editors they use that they don't know, because I've used them a lot.
The only feature I miss from all other editors is the incredible speed of Sublime Text: to this day, if I ever have to edit an SQL dump (which I hope I will never ever have to do again), I'm surely reaching for Sublime Text, no other editor can AFAIK open a 200+MB file without freezing and/or crashing.
The odd thing about Emacs is that its vastly superior customizability (or malleabilty, as the article says) tend to be a trap, for one can spend hours, and days, getting lost in its huge universe and falling into rabbit hole after rabbit hole instead of actually getting stuff done, but I've not yet decided if that's a bad thing or a good one.
Of course you can self-host and configure your own Sourgraph installation, but that's a bit more work.
[0] https://forum.gitlab.com/t/search-code-across-all-projects/2...
I'm quite scared of medications, tbh, but I'd very much like to explore improving techniques.
This seems promising, thank you!
Just a question: don't you risk to get stuck in a perpetual refactoring/rewrite cycle?
[edit: fix formatting]
I'd be more than happy to get to the 80%. It seems like I used to be able to do that when I was younger. It could be that I aimed lower.
> “If you are no longer interested in a project you started, maybe you already got what you came for”.
I don't know. It's one thing to leave a project unfinished, or to loose interest when it's time to fix the UI, but it's another thing to not be able to make progress at all.