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craigjb

2,036 karma · joined May 16, 2014

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craigjb··on Samsung is expected to more than double output of its HBM4 and HBM4E DRAM
For chips with integrated CPU+GPU+NPU, it could be worth it tech-wise. The GPU and NPU can eat HBM bandwidth. For general purpose CPU code, the HBM would likely not be worth it. It's high bandwidth, but you trade latency, and general CPU code is branchy. Economics-wise, the HBM stacks alone will cost more than a consumer CPU (or APU).

[edit] The packaging needed to support HBM is also much more expensive too. If demand for current HBM applications tanks and the manufacturing lines need filled, then maybe. Currently, the price point would make it very very niche.

craigjb··on Samsung is expected to more than double output of its HBM4 and HBM4E DRAM
HBM4 has over 2048 signals to the processor’s PHY with tight signal integrity requirements that require the HBM stack to be < 0.5 mm from the processor die. That’s why HBM integration is done with interposers (soldered on the package). So, it’d be the CPU package that integrates it. Motherboard is too far away.
craigjb··on What I learned selling 2,500 MIDI recorders: Hardware is not so hard
We’re at approximately where PCB pricing was 20 years ago, which _is_ a big deal: https://wafer.space
craigjb··on Apple to skip high-end M6 Mac chips in favor of AI-focused M7 line
Apple has not shipped an InFO-PoP with side-by-side integrated die yet. This is expected to be the first one, using RDLs for the die-to-die interconnect (so different than M-Ultra series that uses silicon bridges).
craigjb··on Samsung, SK Hynix, Micron Sued in US over Memory Price Fixing
Applied Materials, Lam Research, and KLA are all U.S. companies. ASML supplies lithography, but hundreds of other tools come from these companies.
craigjb··on Apple to skip high-end M6 Mac chips in favor of AI-focused M7 line
The terms to search for are fan-out wafer level packaging (FOWLP) and TSMC InFO. The chiplets come from different wafers and are reconstituted into a molded plastic wafer, allowing multiple die side-by-side. Then multiple layers of wires are built on top, terminating in a BGA.
craigjb··on Tensor Manipulation Unit (TMU): Reconfigurable, Near-Memory, High-Throughput AI
7nm for Achronix

https://www.achronix.com/product/speedster7t-fpgas

craigjb··on TSMC’s Speciality Technologies
Equipment for ion implantation already includes mini accelerators [1] [2]. The semiconductor equipment industry in general has many machines that feel like they came out of a physics lab into a semi fab. For example, plasma dry-etching or deep-reactive ion etching. EUV litho is just one of many very interesting problems--currently the bottleneck so it's talked about a lot.

[1] https://en.wikipedia.org/wiki/Ion_implantation [2] https://www.axcelis.com/products/purion-xe-series-high-energ...

edit: add link to cool ion implanter machine pics

craigjb··on TSMC’s Speciality Technologies
You also need hundreds of other machines from Applied Materials, KLA Tencor, Lam Research, Tokyo Electron, etc. Then, years of process development R&D: what temperature do we bake this layer at, how long, what profile, what atmosphere in the tool… Every process step has a large parameter set to optimize. Creating a process is a painstaking many many variable optimization slog.

Just wanted to add that since I see people only mention ASML often here. They are very important, but there is so much more to TSMC’s success.

craigjb··on Arm Announces Neoverse V1, N2 Platforms and CPUs, CMN-700 Mesh
You are absolutely correct that design costs swamp mask costs by far. For 7 nm, it costs more than $271 million for design alone (EDA, verification, synthesis, layout, sign-off, etc) [1], and that’s a cheaper one. Industry reports say $650-810 million for a big 5 nm chip.

[1] https://semiengineering.com/racing-to-107nm/

craigjb··on MiSTer, an open-source FPGA gaming project
I built the Gameslab around this concept, but haven’t worked on it much lately.

https://craigjb.com/2019/11/26/gameslab-overview/

craigjb··on Intel Unleashed, Gelsinger on Intel, IDM 2.0
Keep in mind, a semiconductor fab has hundreds of other machines and equipment involved, and US companies are some of the biggest suppliers (Applied Materials, Lam Research, KLA-Tencor--all multi-billion dollar companies).

Lithography is definitely key, but all the equipment and process must work together.

craigjb··on Intel Unleashed, Gelsinger on Intel, IDM 2.0
TSMC's plans for Arizona have been increased to start with 100k per month with future phases up to 200k [1]

[1] https://technosports.co.in/2021/03/03/tsmc-to-build-5nm-plan...

craigjb··on Intel Talks with TSMC, Samsung to Outsource Some Chip Production
The ASML lithography machine is just one, very important, machine out of many dozens. A semiconductor fab process involves 100s-1000s of process steps each with dozens to hundreds of parameters. For example, something as simple as rinsing a wafer after an etch step:

- How long to rinse

- What to rinse with (DI water, solvent, etc)

- What temperature to rinse at

- Should the temperature change over time?

- Agitated vs. non-agitated

It may sound small, but a bad rinse process will tank yields and make the whole process fail.

In a huge semiconductor company like Intel or TSMC, multiple process engineers specialize on each one of these steps out of hundreds. These are truly massive undertakings.

craigjb··on AMD Patent Reveals Hybrid CPU-FPGA Design That Could Be Enabled by Xilinx Tech
Microchip has the product for you then! Well, the RiscV part anyway. https://www.microsemi.com/product-directory/soc-fpgas/5498-p...
craigjb··on Changes to Fusion 360 for personal use
The biggest impact for me I think is the lack of ability to export STEP for KiCad 3D models.
craigjb··on Ask HN: What are your news sources other than HN?
I actually have to disagree. I think it really depends on who you follow. For a long time I didn't use twitter at all, but I've recently become active.

The hardware hacker community (think Hackaday types) on Twitter is pretty awesome and a lot of fun to follow.

Stuff like the below comes through all the time, and the discussions with people making things are great.

https://twitter.com/MrRobotBadge/status/1212038632246251520 https://twitter.com/johndmcmaster/status/1211923709910376449 https://twitter.com/mifune/status/1168604582748073986

craigjb··on Show HN: Gameslab, a FPGA powered handheld game console
Thanks Chris! I didn't know you hang out on HN too :P

You're slowly becoming a software guy after all...

craigjb··on Show HN: Gameslab, a FPGA powered handheld game console
Yeah! Embedded Rust on STM32* right now is pretty good! A lot of consolidation has happened in the device crates and HAL crates recently, so I'm adjusting a bit. But, it's looking good.

I'm actually working on a post about restarting my firmware using the latest and greatest (I started working on this firmware over a year ago).

I used the RFTM real-time OS (RTOS) because it's super light-weight and handy for checking at compile time that my interrupt handlers don't cause conflicts. It's really a nice framework for any event-based firmware (a big chunk).

craigjb··on Show HN: Gameslab, a FPGA powered handheld game console
Thanks! I did a video talking about the case a bit more: https://craigjb.com/2019/12/06/gameslab-case/

I had it fabricated for me by a company by Front Panel Express. In a DIY audiophile forum I saw people using them, and if they're good enough for audiophile gear, probably good enough for me :P

craigjb··on Show HN: Gameslab, a FPGA powered handheld game console
Yeah, Rust is great! I've used it on several production projects for work, but not for extensive embedded work before this. Embedded Rust is getting better and better!

Shout out to the Real Time For the Masses project (it's an RTOS) I used: https://github.com/rtfm-rs/cortex-m-rtfm

craigjb··on Show HN: Gameslab, a FPGA powered handheld game console
Thanks! There was definitely a lot of learning involved--I wrote up some here: https://craigjb.com/2019/12/04/gameslab-fails/

To be honest, I really don't know a good KiCad tutorial. I kind of just banged myself against it until I learned. But, I had previous experience with Eagle, Altium, and Cadence Allegro.

Das U-Boot is the embedded bootloader and is pretty standard for embedded ARM systems (and others! https://github.com/u-boot/u-boot/tree/master/arch).

On a dev-board prototype before, I had also used Buildroot (https://buildroot.org) to create the minimal root filesystem image. This time around, I decided to use Debian since it makes installing packages I want much easier. For example, I can just apt-get install the USB wifi firmware packages instead of hunting them down and including in a manually generated image. It's still using a custom compiled kernel though, since I have custom drivers for things like the graphics hardware.

I'm trying to use Rust for as much as possible (I like Rust a lot). The STM32L0 runs rust, I bodged together a framebuffer driver in Rust, and the games in userspace are also in Rust. I'll post about the Rust framebuffer driver at some point.

craigjb··on Show HN: Gameslab, a FPGA powered handheld game console
The ZipCPU tutorials section is also great! They include verilog, using verilator (for simulation), and formal verification. And, personally, I think learning formal verification early is great, since it will probably be used more and more.

It's verilog, but you're going to have to learn some anyway. All of the new-generation HDLs compile down to verilog, which then goes into the various synthesis tools.

https://zipcpu.com/tutorial/

craigjb··on Show HN: Gameslab, a FPGA powered handheld game console
I've seen a split. Some people are looking for CPU acceleration. Others say Zynq effectively covers the case where FPGA designs include a soft-core anyway for high-level control, so why not make it a hard block.
craigjb··on Show HN: Gameslab, a FPGA powered handheld game console
Yeah, I was going to mention the PS3 too. It was the most unique hardware of the generation and definitely took the longest for devs to adjust to and learn to leverage fully.
craigjb··on Show HN: Gameslab, a FPGA powered handheld game console
Thanks!

I actually didn't originally intend it to be for retro game emulation, more for experimenting with custom hardware for each game and with 3D acceleration hardware. But, the idea of putting retro emulators in the FPGA fabric is so easy.

In fact, over the holidays, I'm working on porting some of the MiSTer FPGA retro emulators to the Gameslab: https://github.com/MiSTer-devel/Main_MiSTer/wiki

craigjb··on Show HN: Gameslab, a FPGA powered handheld game console
I don't think 5W is too far off from what this thing draws under load. I have a 10,000mAh ~4.2V battery in it, and I get about 10 hours of life. The battery is clunky, 9.6mm thick, since it was originally intended for external phone battery packs.
craigjb··on Show HN: Gameslab, a FPGA powered handheld game console
Thanks! I always recommend getting hands-on for learning more about FPGAs. FPGA boards are cheaper than ever, and you have all different ones now. I'd say get a Lattice ECP5 based board (like this year's Hackaday Supercon badge). The open-source symbiflow toolchain works for these (Xilinx 7-series will be soon!).

With regard to Verilog/VHDL, you'll have to learn at least verilog at some point, but I stay away as much as I can. SpinalHDL (based on Scala) is my goto. Some people like the Python based ones like migen, but I like me some strong typing.

I have a couple of blog posts about starting to put together a Gameboy CPU on craigjb.com (not finished yet).

craigjb··on Goodbye, Motherboard. Hello, Silicon-Interconnect Fabric
I didn’t phrase that well. I meant that the wafer wafer and panel level embedded technologies embedded the silicon die inside of cheaper epoxy, instead of building expensive silicon interconnect to integrate them on. They basically make a plastic wafer with a bunch of die in it. Then interconnect is built up on that.

Edit: the links below show solder balls. Today this technology is used for packaging, and has been used on chips in phones for years now. In the near future, we should be able to embed or surface mount passives and mechanical components, so maybe we don’t need the PCB.

https://www.semanticscholar.org/paper/3D-eWLB-%28embedded-wa...

https://www.semanticscholar.org/paper/Latest-material-techno...

craigjb··on Goodbye, Motherboard. Hello, Silicon-Interconnect Fabric
Package on Package has many downsides though:

- The interconnect pitch is huge, 0.3mm-0.4mm. HBM memories have 1000s of I/Os

- The inductance of the solder balls and the impedance discontinuities in the path mean the logic below still has to have big energy-hungry I/O drivers

- If you want to stack more than one die, you need something expensive like through silicon vias (TSV)

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