388 karma · joined February 2, 2018
Agree they both look good products. But put the websites side by side and ask what page has had more marketing effort put into it and I’ll think you’ll see the commenter point.
And why did Android do such a better job of this.
I ended up working in computer graphics :-)
I agree with your sentiment re: scratch though. With scratch I struggle to pull kids away from the drawing and asset selection tools. I’d like scratch without this.
They are two quite different experiences and use cases. Once both are common it would make sense to call both augmented reality but I haven’t heard any better terms for describing the difference to people yet.
What you have produced is wonderful, but has nothing to do with the web. That’s like comparing apples and oranges.
The web was built for images. All the glsl you have is rendering to that image. Cpp or whatever, your problem domain is pixel shader. A program, run on a gpu, for a single pixel and ray marching through a dataset on also on a gpu. It’s a hardware problem why debugging is so hard. Unfortunately, this is the reality of graphics programming in general.
Vite, React, Typescript, etc etc are all faff exterior to what you are doing.
If you want debugging tools and a good graphics programming experience, and a simple view with some interactivity something like Unitt, Godot, TouchDesigner or if you want lower level, OpenFrameworks, Processing, etc. would be leaner.
It has a slow startup time, limited range, and low resolution.
Possibly it could be used for depth calibration but I doubted it would be used for depth information.