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cwilson

3,695 karma · joined April 11, 2009

Founding partner at Studiohouse. Previously co-founded Mighty, WPEngine. YC S12.
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cwilson··on Tiny, Hackable Quadcopter Drone Launches Pre-Orders
The inductive charging hack is SO freaking awesome. I am going to have a base-station on my desk for it to land on and charge.
cwilson··on How Will We Know If House of Cards Was a Hit?
Exactly. I tell my investors lots of things I don't put on our website or pitch a reporter with, especially if it's part of a long-tail strategy.
cwilson··on Is Vine Instagram for Video?
I didn't realize there was audio in Vine until this morning. I always have my phone on mute and didn't think to try the app out with mute off. I prefer it with mute on, specifically because the sound takes away from the experience because it's clips of sound stitched together, which does not sound very nice.
cwilson··on Almost Flat Design
I'd been toying around with a post like this of my own after getting tired of hearing bitching from both "camps" in the design community (skeuomorphic vs flat), so I'm glad to see this. The current trend has become totally flat design, but as with most things in life, this is all about balance.

Completely flat design has no sense of layers or depth. This is important because users need to know where they are at any given time within your application, they will feel lost otherwise.

Completely flat design is also flawed when it comes to call to actions and various controls. Sure, a big red button in a sea of gray stands out, even if flat. The problem is when you can't have just one big red button (or you don't want a rainbow of buttons, which will look awful). You need your call to actions to stand out, and a perfect method of doing this is by giving said button depth or weight. It suddenly stands out from the flat design around it.

cwilson··on Valve starts promoting Steam for Linux to Windows users
I've been using Windows 8 on a gaming PC I built myself for the first time in 6 years (I've been using Macs for work since), so I completely missed all versions of Windows between XP and now.

While I love the initial Metro start screen experience, two things really drive me crazy:

1. Metro just seems tacked on. Why can't I stay within that experience all the time? Instead I'm ejected to the normal Windows desktop that is essentially what I was using on Windows XP years ago. It's like they didn't have the balls to go all the way, and coming from Apple that drives me crazy.

2. It's very easy to get lost in Metro once you start clicking around. There is generally never an obvious way to get back to where you were previously due to the absence of any depth, breadcrumbs, or even just a "back" button. Hell, you can't even right click and go back.

cwilson··on Show HN: The top free PSDs on dribbble in one place
This is definitely the main issue I have with the site. I can produce exactly the same results on Dribbble itself by using the tags feature, but the "psd" tag doesn't actually mean you can download a PSD (the user just decided to tag it with "psd").
cwilson··on Oculus Rift Will Change Your Gaming World
I highly suggest everyone go watch the first season (or even first few episodes) of an anime called Sword Art Online. It's about what will likely be a future iteration of this hardware applied to an MMO. Addiction to being plugged in, death within the game, and which is the true reality are all themes covered.

I never thought I'd suggest watching anime on Hacker News, but this topic proved to be the exception.

cwilson··on Pain of the New: The Hobbit at 48 fps
According to the article, the outdoor scenes were awesome in 48FPS. It was the indoor scenes that looked fake and weird, due to the fact that 48FPS made it very apparent there was lots of makeup being used, because they had unnatural light blasting on the actors (where as there was no extra light added to outdoor scenes, obviously).

Shouldn't he have just toned down the extra lighting indoors, knowing 48FPS was going to pick up more detail?

cwilson··on Minimal wireframing tool - for free
Command-Shift-4 in the meantime.
cwilson··on The Flat Sink
Solution: Lower the water pressure.
cwilson··on Everything You Know About Fitness is a Lie (2011)
An amazing free ebook called Brain Over Brawn is one of the best things I've ever read on this subject, and continues to include all the big conclusions articles like these come to: http://brainoverbrawn.com/get-the-book/

I highly suggest giving it a a read or scan. It's very well written (fun to read, he's a great writer), short, and very to the point. He applies the 80/20 rule to working out, your body, your diet, and so forth.

My favorite section is how to build what he calls an "engineer bag", which costs a total of around $10 and replacing pretty much all gym equipment.

cwilson··on Google Designing 'X Phone' to Rival Apple, Samsung
While I don't disagree with the "Quality product + good price + industry head start + robust and lucrative developer platform = dominant market position" line, I do think you should add "amazing marketing" to it.

If Apple's marketing were not key to its business why would they have spent over $1 billion on iPhone and iPad marketing since launching the devices (Google it)? Have you spoken with a teenager lately? Every single one of my younger siblings (1 in middle school, 2 in highschool) have an iPhone. They have an iPhone because their friends all have iPhones, because it's cool to have iPhones. They don't care about anything else.

So again, while your points are solid, discounting marketing all-together is very silly.

cwilson··on Andreessen and Mixpanel Call for an End to “Bullshit Metrics”
The first most important metric: When it goes up and to the right, it means your company doesn't die.

Death can be alluded in many different ways, depending on the nature of your business, but it usually means making money, hitting a milestone that allows you to raise money, acquiring users, and so forth.

Once your company evolves, and has beaten death for the foreseeable future, a new set of metrics come into play and are now the most important. These may be similar to the death-evading set above, or they may be something new like increasing revenue, retaining users, increasing engagement, optimizing CLV, and so forth.

The point? If a metric means your company is not dying, or your company is growing, it matters. If it doesn't fit into those buckets? Probably doesn't matter.

cwilson··on Show HN: Wifis.org - making WiFi networks 'social'
Grey areas are great areas to start a business, or at least a cool project!
cwilson··on Show HN: Wifis.org - making WiFi networks 'social'
This has potential but it needs more focus. Instead of making it so open ended (i.e. Want to grab a beer? -- which is kind of creepy), make it very specific. This is a service for allowing neighbors to easily share Wifi. It helps subsidize your wifi costs, etc.

You may already be doing this, but then you need to add/build the following:

- A way to actually take/manage payments from your neighbors.

- A way to manage access to the Wifi network (it's kind of like Lockitron for your wifi network in this way)

Once you have the idea simplified and the tools required to make this work end-to-end, as a potential user I'd rename my network to "RENT ME: Awesome Wifi Network" and see what happens.

Food for thought!

cwilson··on The In-game Economics of Ultima Online (1999)
When I think back to the days when I played Ultima Online (14 to 17 I believe), for whatever reason my fondest memory is a "profession" I picked up, which was that of a blacksmith. We're not talking a cookie cutter category I selected on character creation here, we're talking I happened to have a certain level in a skill that allowed me to repair my own armor and weapons, so I turned it into a public service. I'd stand around in the forge area of the most popular town, about 3 - 4 blocks from the bank in town (the most popular area in the town), and advertise that I could do repairs (generally resulting in a tip).

This required that another player literally GIVE me his or her items. As in, I could run off with them if I wanted. There was no trade window that allowed me to repair their items without actually taking them. They had to trust that I would give their items back after repairing them.

I found this absolutely fascinating (and still do) for multiple reasons:

1. Over time you built up a reputation of being trustworthy. At first people would only give a smith they didn't know crappy items, but as you became more trustworthy and well known they would start to hand over their rare items for repair. I was literally building a reputation in an online game, in a real community, for providing a quality service (think about the impact this likely had on a 14 year old, who at that time had no idea what having a job, or building a reputation, was like).

2. Items HAD to be repaired in UO, so this wasn't something players could get around (unless they wanted to train up that skill themselves, and you were limited on how many skills you could train to their max level at any given time). You simply had to trust a blacksmith in order to repair your items. After players came back to town after long sessions of dungeon crawling and killing monsters (in many cases because their armor was in need of repair), they would funnel back into town and the first stop was generally to get repairs.

3. For whatever reason everyone stuck to a tips based system. I don't remember a market rate at any time for repairs that players set as a community. It was just assumed you tipped your smith.

4. The better armor/weapons you personally wore while smithing, the more likely you'd get customers who had better weapons/armor, resulting in higher tips (because they likely had more money). It was my first experience with advertising and building a personal brand.

This is just a taste of why UO was such an amazing game and social experiment. It's a shame nothing has come close to recreating such an experience (EVE Online being an exception, but it still falls short in many ways).

If I had to pick a second fondest aspect of the game, I'd probably say Rune Books. You could "mark" runes in the game with a spell, which coded that rune with the location you were standing in when you marked it, which you could then place in a book. You could then travel back to that exact location at will, at the cost of a spell and its required reagents (hell, the reagents system was amazing as well!). Players made Rune Books of all the towns, dungeons, and crazy hidden locations (or their own homes, favorite shops, etc) for personal use, but also to sell so other players didn't have to make them on their own (as it would require a significant amount of traveling on foot to do so). I remember being very fond of my Rune Book collection.

What a game.

cwilson··on The In-game Economics of Ultima Online (1999)
I remember when one of the house placement land rushes occurred on the server I played on at the time. I had saved up for a Tower deed, and stay up ALL night in preparation. Had friends waiting to camp my spot with me and so forth. I got my spot, got my tower, then a friend of mine told me they were selling on Ebay for $600 to $1,000 depending on the placement and size of house. The Tower being the second largest structure in the game, I ended up selling it two days later for a cool $800.

I was 14 at the time I believe. I used my dad's Paypal account that I had convinced him to get months before, so he had never used it, and then had to explain how I made $800 on the Internet selling virtual goods. My parents insisted I was actually selling drugs for a good month.

Good times.

cwilson··on Co-Founders: They're A Wonderful Thing. Indulge at Your Own Risk.
While I agree, there is also a balance to be struck. The more co-founders you have, the more likely there will be overlapping skill-sets and disagreements which can lead to various forms of failure as well.

From what I can tell, and personal experience, 3 founders seems to be a very good balance.

cwilson··on Show HN: 2u.fm is a social music discovery site, my side project for over a year
Looks like a much more slick version of HypeMachine (www.hypem.com), which I've been using for years. Competition is never a bad thing, so this is great, I'll be trying it out.

Very well done for a "side project".

cwilson··on TL;DR — Faster News
This is awesome, thank you.
cwilson··on TL;DR — Faster News
Would love to see a "top stories from last week" feature. Imagine I'm on vacation, or I've just been too busy to keep up with current events but would like to catch up.

This is nicely done. I'll be giving it a shot as a tab that never closes.

cwilson··on Build an iOS App on Heroku in 10 Minutes
This isn't a purely technical pros/cons, but still a good way of looking at them both:

- They are both well backed (Heroku by Salesforce money/profits, Parse by great investors), have awesome founders, talented employees, and are both YC companies.

- Parse is pretty much 100% mobile focused. This is their bread and butter.

- Heroku is Polyglot and spans dozens of platforms on multiple OS's, with no real focus.

I think this comes down to where you run the rest of your stack, how tightly you want things integrated, and which service is the easiest to use and most reliable. Is mobile 99% of what you do? Parse is probably the best choice. Is mobile 25% of your business and you're already using Heroku for everything else? I could go either way here. We use Heroku and AWS to drive 100% of our platform, but we're also not mobile (yet). I personally know the Parse guys and they are outstanding at what they do and growing at a phenomenal rate, so when we do dive into mobile I'll likely be giving them a shot first.

cwilson··on Silk — Interactive generative art
I've literally had this on repeat for almost 3 hours now: http://new.weavesilk.com/?d06a

So cool.

cwilson··on Taobao.com breaks record for online sales in a day - $3.1 billion USD
After reading this I messaged a friend of mine who has been living in Hong Kong for the past 3 years and he said, "every single female I know uses Taobao religiously, it's awesome; I'm surprised you guys haven't heard of it!".

That said, even after his explanation of "it's kind of like amazon prime" I still don't understand what's going on here.

cwilson··on The iPad Mini and the cost of Retina
I hate to burst your bubble, but "Hacker News" as the title of this community shouldn't be taken literally anymore (this has been the case for a long time now). PG himself often talks about how startups no longer need to launch on other tech blogs, because HN is a force of its own (and in many cases provides much better conversion rates during launches, assuming your target audience reads this site).

This community is comprised of founders (who happen to play other roles than just "hacker"), designers, developers, marketers, bloggers, risk-takers, and generally anyone who likes the idea of creating something from nothing in the tech industry. This includes reading about and discussing industry news, trends, and cult-like followings (Apple).

Regardless of the fact that this community was created with a focus on hackers is now irrelevant, it's become the beast that it now is.

cwilson··on The iPad Mini and the cost of Retina
Apple Maps was a software decision, the iPad Mini Retina decision was hardware. These decisions were made by two different people; Scott Forstall and Jonathan Ive.

Hopefully I don't have to explain further.

cwilson··on Wingman: Git + GitHub + OS X
The images and the download itself are both crawling for me.
cwilson··on Windows 8: The Most Confused OS Launch Ever
While you summed it up in far less words than the author of this post, I'm pretty confident the general consumer would have no idea what you just said.
cwilson··on Be nice to programmers
Have you ever done fundraising for a startup? To raise 1m - 2m dollars, you will on average talk to between 20 - 40 different investors during the seed round. At least half of these discussions will end with a "no". This is not a good feeling, because this "no" represents someone who has the ability to enable your company, your co-founders, your vision, your dreams, and even your employees to have a future. Being told "no" is incredibly difficult to hear in the early stages of a building a company.

My point is that being an entrepreneur, regardless of your role, is not always easy. Controlling your own destiny means you get the good and the bad; you're never shielded from the stuff that's hard to swallow. While I feel for this particular situation, I don't think other roles in a startup have it any easier.

cwilson··on Your Mechanic (YC W12) Wins TC Disrupt
Have you ever taken an Uber? People are paying double the cost of a regular cab and Uber is doing extremely well. People will pay for convenience. Personally, I've gone way over the time in which I should have changed my oil dozens of times simply because it's inconvenient and I have better things to do.

I'm also not even sure what an average oil change costs? Without that knowledge, because I haven't done it often enough to know, $40 actually seems perfectly reasonable.

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