Disclaimer: I have booth systems in parallel and I feel disgusted and disappointed every time I have to use the Sonos system now.
20 karma · joined April 27, 2014
Disclaimer: I have booth systems in parallel and I feel disgusted and disappointed every time I have to use the Sonos system now.
I guess that's why the price for the 32 inch display is so high, the subscription is priced in.
It‘s a bit unstable for me, so I switched to the web app on my iPad and beam it with AirPlay to my Apple TV.
* You can change software much faster than hardware
* You can customize software exactly to your needs in hours, depending on the skill of the SE even in minutes
* You can use hardware in ways beyond the initial purpose by changing the software
Either they don’t have the expertise to distribute enterprise apps or their clients are not capable of maintaining a MDM software and an Apple Enterprise Account. The latter really bugs me though. It implies that e.g. police officers can install any software on their work devices if they wanted too, which might endanger citizens because of possible data leaks by device loss or hacks. With a MDM you can wipe sensitive data remotely and separate private data from work relevant data.
We distribute our business apps as unsigned xcarchives and our clients resign them with their Enterprise Certificates and Provisioning Profile and this can distribute them as they like.
1. Constant Updates/Upgrades Most games are a one time effort with some patches and maybe a add on and if it’s really successful a sequel. Business Software runs for years in a company and needs to be supported. So the customer needs to sign a service contract besides the initial payment and licenses. Games are usually a one time buy. Exceptions are MMOs. Game companies noticed this mishap and are trending to service games now, which would create a steady inflow of money from loyal customers.
2. Complexity It depends on what the game company focuses on. If you only build games, you need to master a game engine or build your own. It doesn’t need to be customizable if it stays in your company. With ERP software you need a lot of configuration switches and cover a lot of similar but not same use cases. A standard product is almost never bought my businesses. They want you to build something for THEIR process. So what SAP did is maximize on this need and they built so many customizations, that you need special training to even begin to understand one of their modules. ERP is definitely more complex in the realm of more stuff to learn and to remember to get it right.
In terms of complexity defined as difficult I can’t really tell because of my lack of experience with game development. But I guess mastering a game engine is difficult, but less “complex” than ERP software.
Funny side note: I did a SAP training one and half years ago at their HQ in Walldorf, Germany. And they own pretty much the small town. There were so many foreigners in town to visit SAP. The SAP campus had the same size as the town :)
- Beautiful readable UI (Android docs style) - Supports ES6 class syntax. - Generates detailed documentation. - Measures documentation coverage. - Integrate test codes into documentation. - Loot at sources from browser. - Gulp Plugin (https://www.npmjs.com/package/gulp-esdoc)