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danbenoni

115 karma · joined January 14, 2016

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danbenoni··on Cognitive biases and principles that affect UX
Hey 1ark, sorry to hear that. If you want a version that's more raw, feel free to check out https://en.wikipedia.org/wiki/List_of_cognitive_biases .

We have a raw database with many more principles, examples and tags, but we have yet to find a scalable way to share them.

danbenoni··on Cognitive biases and principles that affect UX
Hey falafel, a popular alternative is https://en.wikipedia.org/wiki/List_of_cognitive_biases . Hope that helps!
danbenoni··on Cognitive biases and principles that affect UX
Oh, got it. Thanks!
danbenoni··on Cognitive biases and principles that affect UX
Hey psweber, thanks for the feedback.

You're right.

We checked our stats and barely 5% of people clicked on one of the pills at the top (under the list).

We just revised our intro and removed the colored pills. They were indeed a duplicate of the list. That'll be 50% less emojis and less color overload.

Cheers,

danbenoni··on Cognitive biases and principles that affect UX
Thanks Morten! Great feedback.

You actually understood exactly what we tried to achieve with that progressive disclosure and management of cognitive load ;). It's the #1 positive feedback we get from the people who use this page.

We did quite a bit of user research with different cohorts of people before we released this list. We originally considered auto-closing the other panels when you open a new one (!), but beta testers mentioned that it was convenient to compare two elements or to Ctrl-F through some stuff that saw a few tiles back.

So I guess we had the same thought process, but our beta tester descoped that need for us. So we launched that MVP without it.

I'll definitely keep an eye on the feedback (and comment section) if more people raise that concern.

We intend to update that page regularly.

Cheers!

PS: One of the UX hacks that I added though is scrolling back to the top of your active tile when you close it to avoid losing your anchor. With that said, even that was a bit limit for my JS skills (I'm far from a dev, merely a curious person).

danbenoni··on Cognitive biases and principles that affect UX
That's very kind, thanks Drew! :) Since we're only two indie hackers, honestly it was an insane amount of work to map the product examples and design the page.

It's a good thing we found the work of Buster Benson a few days before we published. That allows us to split the biases in the four categories that he found. (Buster deserves a MAJOR kudos for that. His research summary was brilliant.)

danbenoni··on Cognitive biases and principles that affect UX
Thanks James! And thanks for sharing 31337. Never heard of ScholarPedia, just took a look. I know what James was referring to (a list of biases), but I couldn't find that on ScholarPedia. I also tried a dozen queries with individual cognitive biases and couldn't find most. Is there a sub-category that I missed?
danbenoni··on Cognitive biases and principles that affect UX
Oh that's odd. Are you referring to /case-studies/tinder-monetization/ ? It is visible on my side (incognito mode)… I'll look into it. Thanks for the heads up.
danbenoni··on Cognitive biases and principles that affect UX
100% Abdullah. Behavioral psychology should be used for good.

We've been in touch with Nir Eyal for a bit now. He wrote "Hooked", but quickly realized that the ethical side of behavioral psychology was misunderstood completely and started to focus his efforts there.

We asked him for a quote because we believe this is extremely important (just Ctrl-F "Eyal" on the page you should find it).

We also really like his "regret test" regarding the ethical side of behavioral design. It comes down to answering: "If users knew everything the product designer knows, would they still execute the intended behavior? Are they likely to regret doing this?"

Side note: As for us, we don't believe in "growth for the sake of growth". We define "growth by design" as a process at the intersection of Growth (a scientific method to improve) and Design (a human-centered process used to solve problems). It involves crafting meaningful experiences at scale so that an organization can exceed its business goals while delighting their customers. We talk about this and our vision on our /about page if you're interested!

On that note, you make me realize we should probably add something regarding this in the conclusion. Great idea, cheers Abdullah!

danbenoni··on Cognitive biases and principles that affect UX
Thanks, that's really appreciated.

Yeah, Kahneman is a legend in that area indeed. Huge influence in the behavioral sphere. Another nice read (althought much lighter) that is covering many biases as well is "You are not so smart" and "Super Thinking" (already linked in the article).

danbenoni··on Cognitive biases and principles that affect UX
We don't have any product to sell :/. We've been creating case studies for 15 months for people in 120 countries. All for free. The community has been asking us to build more even though we're strapped for time. The only way we could make that happen is if we start a premium subscription for those interested (but keep a foundation of free content of course).

*edit: typo and clarification

danbenoni··on Cognitive biases and principles that affect UX
Sure thing! Totally respect your opinion Pete. I really believe in radical candor.

To give a bit of context, most people signup for our content specifically for the case study format (including, surprisingly, Fortune 500 execs). Tech scale-up product leaders tend to use it as a resource for internal education. (They tend to use the keyboard navigation though, not their mouse, the clicking is indeed tedious!)

With that said, we also know that many people prefer long form text—which is totally fine. The good news is that there's no shortage of Medium posts for that!

Thanks for your feedback again Pete. Cheers.

danbenoni··on Cognitive biases and principles that affect UX
You're right, my mistake. Fixed and updated if you refresh! :)
danbenoni··on Cognitive biases and principles that affect UX
Hey Pete, sorry to hear you had trouble viewing our comic book case studies :/. Was it the slide format that threw you off?
danbenoni··on Show HN: FalsiScan – Make it look like a PDF has been hand signed and scanned
Pretty dope.
danbenoni··on Product tips in a comic book format
Sure thing! Thanks for the kind words!
danbenoni··on Product tips in a comic book format
Very good point. If you look at the Superhuman case study, their CEO went through the slides before the release and accepted to have "their stamp" in there. Other companies don't want that information public though, that's the only problem :-/.
danbenoni··on Product tips in a comic book format
It surprised us at first, but this is legit how many design teams use them…!
danbenoni··on Product tips in a comic book format
Thanks for the comment. Very interesting points too! Indeed, we do go through a real-life use case, highlight the + and - and attach psy / UX / data insights along the way. Some companies actually reach out after the case studies to confirm the findings and hypothesis (some even confirmed winning variants or experiments in progress). It's an interesting exercise, although not meant to be an exact science as we don't have access to all the data those companies have. We have to rely on parallel research and deep-dive user interviews. Our goal is mainly to get people from different disciplines (engineering, design, marketing, sales, etc) to focus on what matters most but is often overlooked: the real-life experience of the customer. Cheers and thanks again for your comment BC!