Did this version actually emulate PDP-1 machine code, or was it a purely mechanical clone? Because if it's the latter, then that isn't an emulator.
Either way though, Spacewar is definitely one of those examples where the hardware directly impacts the experience. This is also why I am saddened by the fact that the only truly good CRT emulation I've personally witnessed is from Super Win The Game!, and since I believe that game is closed source, it unfortunately cannot be repurposed for other games or emulators. Unless you happen to know of a particularly good reshade implementation or something.
For a game like Super Metroid, the "CRT experience" essentially boils down to "a greater sense of atmosphere and an enhanced sense of depth in some of the sprites". Does this arguably improve the experience? Yes. But the core experience of Super Metroid is not lost if you can't experience it this way - I would argue Spacewar does lose a core part of its experience without that iconic display, and I absolutely believe we should make an effort to preserve that experience.