Since then, I was able to make some experiments with multithreading (thanks Rust) and getting very creative with shaders (thanks Shadertoy). But a general parallel language on the GPU? I'm super excited to play with this!
279 karma · joined September 20, 2016
twitter: @conundrumer
Since then, I was able to make some experiments with multithreading (thanks Rust) and getting very creative with shaders (thanks Shadertoy). But a general parallel language on the GPU? I'm super excited to play with this!
I've also continued developing new audio visualizers, like this one inspired by sands on a vibrating plate: https://twitter.com/conundrumer/status/1482615130185768961
I'm just working on maintenance and adding new features
It's a big track so might take a while to load. The ending animation doesn't work properly at the moment
Fun fact: InXile got acquired by Microsoft, and for a brief period of time, Microsoft technically owned LR
Also do you have any of your old Line Rider videos or .sol saves (specifically "The Amazing Nose Manual", "Manuals", "Watch it Now")? If you do, it would be great to get them archived by Rabid Squirrel: https://www.dropbox.com/request/4tqU7np9RJrfu17LvBae
(LR Archive context: http://bevibeldesign.com/line-rider-archival-project)
If you want to get in contact, my Twitter is @d_e_lu and my Discord is conundrumer#1409
I've always found it really funny and played along with it!
> What kept you going on this
It was mostly my conviction about the creative potential of Line Rider but it helped a lot that the community remained alive and people understood the significance of this track