> Participants who were female; never married or were divorced, widowed, or separated; had poverty index ratio less than 1.30; had less than 12 years of education, or had no health insurance were more likely to have self-reported depression.
777 karma · joined September 11, 2016
> Participants who were female; never married or were divorced, widowed, or separated; had poverty index ratio less than 1.30; had less than 12 years of education, or had no health insurance were more likely to have self-reported depression.
I have a harder time drawing a straight line between the universal service obligation and postal workers dying than you seem to.
I think there are tons of other issues about the USPS that can be fixed and will be more effective than just introducing regional rates for postage (and thus putting a larger burden on poorer people in those regions who need to mail things).
One example of a thing (that was recently maybe fixed) was the USPS’s need to pre-fund retiree health and pension benefits on a scale that I’m not aware applied to any other business or federal entity in the US.
https://www.reuters.com/world/us/us-senate-approves-50-billi...
This would seem to fundamentally be at odds with interpretations of the USPS’s universal service obligation (USO). Though it seems there’s some ambiguity about exactly what the USO requires.
https://about.usps.com/universal-postal-service/usps-uso-exe...
https://www.oversight.gov/report/usps/reevaluating-universal...
Do you have a source for this handy? I couldn’t find anything with a cursory search.
I have a dog that’s getting on in years and would like to keep them around as long as possible. I do live in a very rural area so the possibility of infected animals is certainly not nil, though.
But compare usage of formal methods and practices in software engineers in a startup (or even well-established company) with engineers designing a bridge, for example.
Math is not science - regardless of whether it’s masquerading as computer science or certain branches of theoretical physics.
This makes me sound down on mathematics which I’m certainly not. It’s both useful and can be profoundly beautiful. And it can be an integral tool in science — or studied on its own merits. But it’s not science.
All hornets are wasps. But not every wasp is a hornet.
This is not a measure of smarts. A juvenile human is also unlikely to survive unaided in the wild. Though, I guess some may actually truly believe that cats are smarter than children.
If you adjust for company size then you should adjust for inflation as well. I’d be interested in knowing for sure, but if I had to, I’d guess they’re 5-10x, not 1000x, bigger.
Why wouldn’t it be? And if it’s not, how about a comparison between Sony and KP? Sony’s revenue in 2022 was $88B (though with a much larger net of $6.7B instead of KP’s $0.9B). Sony’s CEO was paid $4.4M.
https://www.sony.com/en/SonyInfo/IR/library/FY2022_20F_PDF.p...
I also think spinning Nintendo as simply a Japanese video game company undersells their global presence as well as the fact that they build hardware in addition to software. My guess is that Nintendo or Sony have a much greater global presence than KP though I certainly could be wrong.
As far as US CEO salaries go, I agree that it doesn’t sound particularly egregious.
Compare that with, say, Nintendo’s President, who makes the equivalent of $2.4 million.
https://www.nintendo.co.jp/ir/pdf/2023/annual2303e.pdf
Executive pay in the US seems to be high compared to at least Japan. Are US executives really that much better than Japanese executives scored against objective metrics?
I think this might be an accurate perception of creativity that we need to accept instead of fear.
Yes, the majority of creative works are not going to be like Beethoven’s 9th, for example. The majority of them are going to be much closer to my attempt at writing a symphony (not very good, to be clear).
But if just one work out of a million that wouldn’t otherwise exist is great, isn’t that enough? I mean, we’re not forcing people, Clockwork Orange-style, to consume all this bad media!
And that is leaving aside the subjectivity of value in media. Some people even enjoy “bad” media (“so bad it’s good”).
https://www.npr.org/2023/07/21/1189450157/the-classic-video-...
Unfortunately this happens under the current system. See E.g., Star Wars. I’m not super invested in the franchise but entries after the original trilogy have been polarizing, as probably the vast majority of us here have been made aware.
If the changes were minor, then maybe it would stop, say, a textbook company from releasing a zillion versions of the same book with minor changes or the question ordering switched in order to extract money out of the next class of students instead of simply allowing them to buy the previous edition used. ;)
A side effect of this would be to encourage the creator or company to continue making it available.
> Secondly, that puts an unfair burden on creators. If I do a run of of my book, and it sells out, I don't think it becomes open season on duplicating it digitally, and I shouldn't have to always carry excess inventory just in case it's a hit.
That’s why I explicitly included a short time period to account for such hiccups. And, for example, if you’re talking about books then print on demand is certainly a way to satisfy the for sale criteria.
This is artificial scarcity, especially when applied to things that can be distributed digitally. I don’t particularly see a reason to encourage it. It’s not like 1s and 0s are in short supply compared to, say, precious metals.
And omitting that carve out will explicitly prevent Nintendo and other companies from making that argument.
Maybe add a short time-out period in case there are momentary hiccups with a creator.
Make it apply not just to videogames, but books, movies, music, etc.
After all, if you can’t buy it, you’re not depriving the creator of revenue.
Actually, looking back at what I wrote, I think maybe I’m just describing the Copyright system as it was originally envisioned before times were extended to such ridiculous lengths. Whoops.
I often wonder how common this view point is. From a player perspective, I don’t think about game engines. If there’s a game that I’d like to play, I play it regardless of the engine.
If you were to see a video for a video game — say Hollow Knight or Cuphead, for example — and think that it might be fun to play but then see that they use Unity, what do you do instead? Do you search for a close analogue made in Unreal engine? Or do you just play something completely different?
From a hobbyist game dev perspective, I definitely think about engine — of course. But usually when I work with other people they want to use Unity. I’m guessing that might change now, though.
To respond to your descendant response to a sibling comment, he was not, however, a programmer: he was an engineer.
I’m not saying Lichess will do something like this, but have you heard the saga of the Environmental Research Institute of Michigan (ERIM)?
It grew out of the University of Michigan — as a non-profit. Its president and board spun off a for-profit subsidiary owning the majority of its work, people, and assets and leaving a small fraction for the non-profit.
Then, the for-profit entity was bought by a succession of other entities: Veridian, General Dynamics, and now MacDonald, Dettwiler and Associates.
I only learned of this while working with a graybeard from the original ERIM during their General Dynamics days — he was still sore about it.
So never doubt a president/ceo and board if they’re really determined in going for-profit!
https://en.m.wikipedia.org/wiki/Environmental_Research_Insti...
Yes: compensation is needed to account for non rectangular sampling (see the Polar reformat or the Stolt interpolator). Yes: non-straight and level flight paths result in degraded or even useless imagery unless the deviation is small or the FFT-based algorithm is specifically tweaked for it. Yes: various algorithms make assumptions that may be violated (e.g., planar wavefronts).
But again, I think it’s just the computational efficiency of the FFT-based algorithms for real-time use.
As a random thought, a lot of radar engineers that don’t start with SAR are perfectly comfortable reasoning about Doppler. Particularly with regard to detection of moving targets. Maybe that’s a factor, too.
A time-domain backprojection based approach as opposed to one of the Fourier Transform based approaches? My guess is that because you don’t see the backprojection based approaches much in real-time systems (at least I haven’t seen any). That might change as they’re easily parallelizable in comparison. So any conceptual understanding between a time based approach and a real-time (FFT based) implementation is a little harder to transfer.
Like you, I also find the time-based backprojection approach more conceptually straightforward and satisfying, though.
All code is wrong, but some is useful.
Why can’t it? MITRE runs FFRDCs. Having worked for an FFRDC (although in electrical engineering, not computer security), if you were to tell me that engineers in FFRDCs or UARCs in my domain simply cannot utilize contextual knowledge or expert judgment (or that their knowledge and judgment would be completely overridden by management such that it appears they can’t) then I would wonder if you ever interacted with that kind of organization.
Is computer security somehow different to e.g. radar or comms systems engineering?
Any experience with Arc for GP-GPU using e.g. Intel’s DPC++?
Though certainly nVidia’s CUDA is by and far the major player in that domain.
https://www.intel.com/content/www/us/en/docs/dpcpp-cpp-compi...
Intel makes (albeit recently) the Arc series of dedicated GPUs.
I’m not a graphics programmer so it’s not quite clear how the logic units compare between nVidia, AMD, and Intel, but this link suggests thousands of shading units/cores.
https://wccftech.com/intel-arc-a770-a750-a580-graphics-cards...
The leaked document link doesn’t resolve for me. It sounds like this is a separate incident from the very early 2000’s one? (https://www.bloomberg.com/news/features/2021-01-06/xbox-the-...)
“BACHUS Steve made us go meet with Nintendo to see if they would consider being acquired. They just laughed their asses off. Like, imagine an hour of somebody just laughing at you. That was kind of how that meeting went.”