45 karma · joined March 21, 2014
> To validate the quality of the algorithms at scale, their performance was evaluated by collecting 2.5 million pairs of high-resolution infrared iris images from 303 different subjects. These subjects represent diversity across a range of characteristics, including eye color, skin tone, ethnicity, age, presence of makeup and eye disease or defects.
> It is important to note that many health conditions, like cataracts to a certain degree, do not impede iris biometrics. Already today, iris biometrics surpass the inclusivity of other PoP verification alternatives like official IDs since less than 50% of the global population has digitally verifiable identities. However, if the proof of personhood mechanism becomes essential for society, it is important that eventually every single person can verify if they want to. Although not currently established, there could be specialized verification centers to facilitate alternative means of verification for individuals with eye conditions, via e.g. facial biometrics. The introduction of alternative means of verification for World ID could potentially create loopholes.
Totally unrelated to this of course, but very cool to see all the same. The OGL has been a cornerstone of innovation in this space and without it a lot of us would be dead in the water.
That being said, I'm aware that other projects are out there now that have similar goals -- some further along than us as it's mostly been me working on it in my free time. However, I would say that our design decision is pretty different from the others in that each component is designed to be a separate standalone tool that can be used as a component to build other things. Because the end goal is so ambitious I think this design decision is critical if the project is ever to get close to achieving that goal. If I had to summarize in one sentence what we're trying to achieve, it's kind of a Dwarf Fortress level of detail but fully open source and fully interconnected components.
It’s why I’ve been working on something similar over the past few years and dungeon generating is definitely on the roadmap. It’s called OpenDnD and it’s attempting to be a complete set of open source DM and player tools. The first 5 tools are fairly useable but very much still beta. For those interested, the code’s up on GitHub: https://github.com/opendnd/opendnd.