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dwursteisen

50 karma · joined July 8, 2015

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dwursteisen··on Show HN: Tiny – A 2D Game Engine in Kotlin Working with Lua
Lua is easy to learn, dynamically typed and doesn't need to be compiled: it's perfect to get instant reload and it's perfect for small projects.

If you want to create games using Kotlin, you can try my 3D Game Engine: minigdx (https://github.com/minigdx/minigdx).

Or other game engine:

- https://littlekt.com/ (LittleKt (Little Kotlin) is a multiplatform 2D game framework written in Kotlin)

- https://korge.org/ (Korge - Modern Multiplatform Game Engine for Kotlin.)

- https://libgdx.com/ (LibGDX, it's for Java but you can use Kotlin, if you don't want to target the web platform)

dwursteisen··on Show HN: Tiny – A 2D Game Engine in Kotlin Working with Lua
I didn't build Tiny for performance, I'm afraid that you might get poor performance. But you can give it a try!
dwursteisen··on Show HN: Tiny – A 2D Game Engine in Kotlin Working with Lua
Not a the time.

If you want to try Kotlin for creating games, I advise to check other game engine:

- https://littlekt.com/ (LittleKt (Little Kotlin) is a multiplatform 2D game framework written in Kotlin)

- https://korge.org/ (Korge - Modern Multiplatform Game Engine for Kotlin.)

- https://github.com/minigdx/minigdx (Minigdx - Minimalist Game Framework using Kotlin Multiplatform / I created it before creating Tiny)

- https://libgdx.com/ (LibGDX, it's for Java but you can use Kotlin, if you don't want to target the web platform)

dwursteisen··on Show HN: Tiny – A 2D Game Engine in Kotlin Working with Lua
Actually, it's using Luak (https://github.com/korlibs/korge-luak). It's a port of LuaJ for Kotlin Multiplatform.